TFW2005
Hisstank
Thundercats
TokuNation
Toyark
Home
News
Garo
Godzilla
Kamen Rider
Metal Heroes
Power Rangers
Super Sentai
Ultraman
All News Categories
Forum
News & Rumors
Power Rangers
Kamen Rider
Super Sentai
Other Toku Series
Toys and Collectables
Marketplace
Creative
Galleries
Companies
Bandai Japan
Tamashii Nations
Saban Brands
Bandai America
Toei
Characters
Kamen Rider Ghost
Kamen Rider Specter
Kamen Rider Necrom
Mighty Morphin Green Ranger
Dino Charge Red Ranger
Toylines
S.H. Figuarts
S.H. MonsterArts
DX Mecha
Megazords
Legacy
Shows
Kamen Rider Ghost
Doubutsu Sentai Zyuohger
Power Rangers Dino Supercharge
Power Rangers Movie 2017
TokuNation.com
>
TokuNation
Integration
User Name
Remember Me?
Password
Rules
Register
Community
Today's Posts
Search
Community Links
Members List
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Thread
:
gimmicks being overdone in kr?
View Single Post
11-14-2014, 07:39 AM
#
5
H3N51N
Member
Join Date: Sep 2014
Posts: 506
Yeah, the shift into Neo-Heisei is notable in this alone. It helps business, but I thoroughly believe you can take any gimmick & make it into a good story. However I can tell just from looking at what little I've seen of Gaim, Wizard, Drive & Fourze that those seasons are gonna have issues based on the fact that they have too much merchandise. Gaim especially as I thought we would have a rather even distribution of power due to the war feeling it gave but there was actually a lot of missed potential with Gaim's mechanics. Like each of the four main characters had access to both a Sengoku Driver & Genesis Core at multiple points in the show & only Kouta used Jimber Arms. Plus Wizard's numerous forms with hardly any differences between them was annoying as well as Fourze, & I'm sure eventually Drive, having more Astro Switches/Shift Cars than they know what to do with, resulting in many being forgotten. I enjoy gimmicks & toys as much as I can, they're lots of fun. Especially the ones I've seen KR utilize. But there is such a thing as too much of a good thing. I feel the gimmicks need to be spread out across a good amount of the cast with proper use of the items of power from said cast instead of just having them act as extra Wizard Ring Holders or Shift Car Holders. Over-saturation can lead to ruin & while I don't think KR is quite at that point yet it's easy to get there from where they stand now.
Last edited by H3N51N; 11-14-2014 at
07:40 AM
.. Reason: typo
H3N51N
View Public Profile
Send a private message to H3N51N
Find More Posts by H3N51N
TokuNation News & Rumors
Ultraman Puzzle Shuwatch Mobile Game
Media Blasters announces GARO releases
Power Rangers Morpher and Weapons by Spirit Halloween
Kamen Rider at Los Angeles Comic Con 2025
Super7 MMPR Blind Box Figures
More New Posts
Top 5 Tokusatsu openings?
The "What Video Game are you Playing" thread
items for trade
Kamen Rider Zeztz Case #6- "Imprison" Discussion
No.1 Sentai Gozyuger Episode 34- "Scattered Battle Scars, Gray Glow" Discussion
Zero's Motivated: Time for Fanfics
DS Wants You! To Watch Toku(-inspired) Anime!
Kamen Rider Zeztz Case #5: "Crash" Discussion
Controversial Rider opinions!
What are you watching (Sentai edition)
Current Poll
How Would You Rate This Episode?
Excellent!
Good
Average
OK
Poor...
»
View Poll Results
»
Comment On This Poll
»
This Poll Has 11 Replies
Search Forums
»
Advanced Search
All times are GMT -5. The time now is
06:56 AM
.
Powered by vBulletin®
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Powered by
vBadvanced
CMPS