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Thread
:
gimmicks being overdone in kr?
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11-14-2014, 07:57 AM
#
6
Boshusan
Junior Member
Join Date: Sep 2012
Location: France
Posts: 294
Quote:
Originally Posted by
H3N51N
... I feel the gimmicks need to be spread out across a good amount of the cast with proper use of the items of power from said cast instead of just having them act as extra Wizard Ring Holders or Shift Car Holders. Over-saturation can lead to ruin & while I don't think KR is quite at that point yet it's easy to get there from where they stand now.
I think there's a big difference in reaction to the gimmicks when they fit well in the story, or when the writer is compelled to throw them to our face.
I agree with you, I found out Gaim was ok in this regard, you know early where the lockseeds came from, new introductions were less frequent in the last 2/3rds. As there was many riders, it didn't feel they had too much forms/arms, aside from Kouta who is the flagship of the show.
I made a comment on Drive ep.5 thread that the shift cars annoy me (but the show is still good !).
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