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Super Smash Bros 4 thread
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11-29-2014, 12:09 AM
#
892
Matrixbeast
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,465
Character Concept: Pokemon Trainer.
The general idea is nothing like the original Pokemon Trainer. He actively runs around on screen and is ultimately more similar to Rosalina and Luma, except a large difference being that his Pokemon aren't following him on screen and they can't be KO'd.
However, to balance, he literally does no fighting himself. His Pokemon aren't only used for specials, but his basic attacks as well. While this means that there is some mild distance between himself and his foe while he attacks, it also means that enemies closing the distance can attack before he can choose a Pokemon to use.
I also thought of a fun way to prevent spam/constant runaway play is to give him his Pokemon the whole "Tired" system, similar to Brawl. However, since he calls upon Pokemon for attacks only, they instead get tired from overuse, reducing damage and knock back (Additionally, they can take damage to tire them out faster than usual).
Anyway, the Trainer himself is just a kid running around a battlefield. He needs a team, and it was fun to make his team feature one from every Gen.
Pidgeot, Heracross, Absol, Lopunny, Hydreigon, and Aegislash
Because it's a lot easier, Specials.
B: Pokeball Throw
-Trainer throws out a Pokeball that can contain one of 3 Pokemon (Absol, Pidgeot, or Hydreigon), depending on the time between usage.
-If thrown immediately, it's Absol, who will perform Night Slash near where the Pokeball landed. If unused for at least 10 seconds, it's Pidgeot, who will use Gust, which slashes the opponents multiple times and blows them away. If unused for 20 seconds, it's Hydreigon, who will fire off a Draco Meteor (Think similar to ROB's Robo Laser, where the player doesn't charge manually, but has to wait for the recharge)
-The player can hold B down, letting the Pokeball bounce before opening (Max of 2 additional bounces before it opens automatically)
Forward B: Megahorn
-Heracross appears right in front of the trainer and dashes forward, performing a strong Megahorn.
-Similar to the Pokeball Throw, holding down the B button allows the ball to bounce (However, it only gets one additional bounce before opening automatically).
Up B: Hurricane
-Pidgeot appears and the Trainer rides atop it as it performs a Hurricane, rising upwards while a tornado cycles around it, striking enemies multiple times.
-The Trainer can guide the direction it moves in as it flies
Down B: King's Shield
-Aegislash appears, protecting the player from any hit briefly. If hit physically, it immediately counters, otherwise, it merely absorbs projectiles.
-Cannot move until Aegislash disappears.
Lopunny wasn't mentioned, but that's because it does the bulk of the basic attacks, being the Trainer's basic combo.
For those that care beyond the specials,
Basic Attack:
Lopunny appears and punches the opponent twice. Tapping A again will have Lopunny kick the enemy, starting an auto attack. Ending it will have Lopunny deliver a flipping kick at the end.
Forward Tilt:
Aegislash appears and slashes.
-The player can tap A up to three times for a 3 hit combo from Aegislash.
Down Tilt/Crouching Attack:
Lopunny appears and quickly sweeps the opponent, knocking them down.
Up Tilt:
Heracross appears and quickly swings it's horn left to right above the Trainer.
-Heracross is basically standing directly on the player
Neutral Air:
Pidgeot appears and spread's both it's wings, dealing damage on both sides
-The Trainer is facing the camera and Pidgeot is directly in front of him
Forward Air:
Aegislash appears and slashes forward once
Back Air:
Lopunny appears and delivers three quick kicks behind the Trainer
Up Air:
Absol appears above the Trainer and curls up into a ball, spinning twice, using it's head blades to slash the opponent
Down Air:
Lopunny appears and delivers a kick straight down.
-Has meteor effect
-Travels about as far as Mega Man's Hard Knuckle before vanishing
Forward Smash:
Pidgeot appears and dashes forward, travelling about 2 character lengths.
Up Smash:
Lopunny appears and rockets straight upwards.
-Lopunny's kick height is directly related to how long the charge was (Minimum charge is barely over the Trainer's head. Max charge is about as high as Palutena's up smash).
Down Smash:
Heracross appears and spins his horn around, close to the ground.
-Trainer faces the camera and Heracross is standing in front of him.
Throw:
Absol appears and dashes forward, grabbing the first enemy in it's path and pulling them back towards the Trainer. Absol attacks by biting at the opponent while holding them.
-Forward throw has Hydreigon appear and shoot them off with a Fire Blast.
-Down throw has Absol scratch at the enemy multiple times before slashing them away with it's head-blade.
-Up throw has Heracross appear and fling them upwards with it's horn.
In order to keep the Trainer from being too slow to even fight back, his Pokemon appear in a quick white flash (They often are attacking before they fully form), and disappear in a red aura. However, to keep the Trainer from being untouchable, the delay comes not from the Pokemon emerging from their ball, but instead the trainer choosing the Pokemon.
The trainer doesn't toss the ball in order to use the Pokemon (For example, Lopunny appears directly in front of him), but he does have to hold out his arm before it appears, giving the enemy an opening.
To all those who actually read this, good for you. I'd love to know your thoughts. I made this as a way to reduce stress and pass the time.
As for why I chose these Mons, I have no idea. I simply avoided starters since they were too easy.
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