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Thread
:
CGI vs Practical
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12-27-2015, 11:05 PM
#
6
EpsilonX
Veteran Member
Join Date: Mar 2014
Location: CA
Posts: 2,579
Quote:
Originally Posted by
Matrixbeast
I do get angry when mecha fights just turn into a CG wankfest for 5 minutes, but when used to compliment a fight so the mecha has more life to it, I'm all good.
Pretty much this. A bit of CGI can be okay, but when the entire fight is CGI I'm not a fan. Though, I wouldn't mind if mech fights were toned down a bit so less CGI would be required. For example, the episode of Kyoryuger I watched earlier had the mech jumping up the side of a building, and it was all done with CGI. To be honest...I'd be perfectly fine if they had excluded that and replaced it with a nice shot of the practical suit.
I used to only watch the older stuff, where mech battles were basically the two guys in suits walking past each other, turning around, and walking past each other again. Now that I've given more recent stuff a fair chance, having a few CGI touches does improve the fights a lot. I still maintain that the fights should be done with practical effects for the majority of it. Ninninger is a perfect example of a CGI vs practical balance to my liking.
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