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Thread
:
DX Zyuoh King & DX Cube Kirin Gallery
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03-19-2016, 01:00 PM
#
32
Templar
Ut maneat vobiscum in vir
Join Date: Mar 2015
Location: Tampa, FL
Posts: 32
Den-O covered what I originally came here to say.
It's not even about aesthetics. I don't mind the eight-bit look in and of itself. I've recently gotten into retro gaming, so if anything? I would dig an eight-bit look if done in an appealing way.
These just aren't. The stacking three cubes to form a combined mode is the height of lazy design, and the flip change gimmick does nothing for me.
I get that it's a gimmick, and I get that it's not for everyone. And I fall into the group that doesn't care for it.
Still? There are ways to do an eight-bit look that don't indulge in such a dip in engineering quality.
If you like these? All the power to you. I feel like this represents the bottoming out of Super Sentai as a "genre" of robot toys on an engineering level.
Quote:
Originally Posted by
GoseiWonder
Anyone else realize how divisive we are getting over freakin' cubes?
The thing that bugs me is that the peeps who dig the cubes aren't content with "it's something different and I like it."
That's fair, and I won't try to tell someone they're wrong over an aesthetic preference or personal taste.
They take it further than that though, by trying to claim they're actually more advanced than figures that they really aren't. And then wallpapering over points that are so blatant even their spin doctoring can't overcome. Like LF's bit about Sentai mechs usually having limited possibility in the legs, so why not make them fused?
Why not make them fused LF? Well because it looks terrible and cheap for starters. The whole thing comes off like a desperate attempt from a niche fanbase (that exists within an already niche fanbase) to justify devolved engineering.
Again, like it if you want. That's your prerogative. Just stop trying to tell us how we're all really wrong for not agreeing with you.
Templar
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