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S.H. Figuarts (Toku Related) Thread
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05-02-2016, 07:22 AM
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16379
Shin Henshin
Comin' up OOOs!
Join Date: Jan 2012
Location: A place where imports are impossible to find, NY
Posts: 2,449
I posted pics in the Rider Pic Thread of him...
He's definitely not as good as Drive Type Speed or Gaim Orange Arms were, but he's not terrible. I can see why they gave him the older hip style since even though the flaps of his jacket are flexible, they still drop low enough over his hips to risk restriction if they stuck with the current style. Any other restrictions are due to working with the design really. The torso joint has very little movement and the cuffs around the wrists and ankles do hinder their articulation for instance.
The only real design flaw I can find is his upper arm and shoulder rotation. You kinda feel like you're stressing the joint, since it does move below the sleeve, but is very tight. I'm guessing they struggled with trying to preserve the sculpt while also articulating the arm since they don't want to break the jacket up too much or make it look too vest-like. I feel they could have simplified the joint a bit and have gotten all the movement they needed.
Other than that I think he's fine even with his limitations. Sculpt is great, other joints work wonderfully (Head's not restricted much at all and is very fluid), the hood gimmick is easy to do and works fantastically, as is swapping the Gan Gan Saber's sword and gun modes, hands are a breeze to swap. Just wish he came with some eyecons and some sealing ritual hands really.
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