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S.H. Figuarts (Toku Related) Thread
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05-03-2016, 09:05 PM
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16383
PkmnMstr
さあ, 海賊の時間だ!!
Join Date: Jan 2012
Location: Houston
Posts: 3,039
Quote:
Originally Posted by
Kiwami
His ratings are not very helpful. Maybe I would understand what goes in there if I could read Japanese but the star ratings are almost always either three or four so why even bother.
You don't really need to be able to read Japanese. Most of the subtext just explains how the articulation works. There's an overall blurb at the end with the rating, but that's not too important in understanding it.
Quote:
Originally Posted by
gogglev
maybe i wordied this badly but he's not bad because of anything to do with qc, the figure just has really terrible design choices. Some people don't mind the old swing out hips, they aren't terrible but if you ever try to get the most of them for posing, the hips tend to dig into the the thighs and i have marks left on a few figures because of that. I can understand the choice on slimmer figure, but ghost is not a slim design, and his hips are even designed to LOOK like the 2.0 hips without actually being them. I'm not even sure why the figure even has the ankle pivot, as it literally gets like 10 degrees forward and back. The gaim, drive, and SS figuarts have all been huge steps forward in articulation, decade even has the incredible fo stormtrooper ab crunch but you can might as well not even bother. Its like they took two steps forward over the past few years and then took a train backwards to 2008 with ghost.
I'm more critical of things than most people, but i really don't consider this up to par with any shf thats come out in the last few years. I didn't even like type technic and i think that was a much better figure. I don't know about shishiohs scoring system, but you can tell that even he had a hard time trying to get any seriously dynamic poses. When you are pretty much one of the two gods of posing and you are struggling, then you know you have a problem.
I will agree with you on a lot of your points. But at the same time, the suit design is really what gets in the way more than anything. You and others are saying "why bother" but they're not doing anything different. Removing articulation would be extra work as they're using wrist and ankle joints that are pretty much the same across the line.
Quote:
Originally Posted by
ZeoRangerV
ShiShiOh gives practically everything a four
Not that I'm much better, but still.
This is true, as several of you have brought this up, but just how critical are you expecting him or other reviewers to be? I look at a ton of his reviews as well as other reviewers and opinion is generally the same. I feel like this shows consistency of the production and quality of the SHF line in general.
I feel like they've done the best they could using such a clunky suit design without compromising accuracy. It takes a bit of effort, but you can still get some great poses out of him.
I will say this though, the waist and ab joints on mine were REALLY tight. I have fixed that problem and he feels like a much better figure. The restrictions are in the design of the figure here and have nothing to do with the parka. In that respect, I must agree that they've gone a bit backwards here, but I also attribute this to the design of the character/suit.
Everything that should be there is there. And they nailed the look.
Outside of the way they designed the waist and ab joints, which I haven't seen before and was a pain to take apart, I don't have too many complaints on Ghost.
Worst SHF award still goes to Wizard Flame. There is no excuse for that waist/belt issue. Objectively the worst Rider mold is still OOO. I love those, but those are the prime example of sacrificing articulation for aesthetic.
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