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S.H. Figuarts (Toku Related) Thread
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05-03-2016, 09:55 PM
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16388
PkmnMstr
さあ, 海賊の時間だ!!
Join Date: Jan 2012
Location: Houston
Posts: 3,039
Quote:
Originally Posted by
ShyGuy
Been messing around with Ghost this evening, and while he's not terrible or anything, he is a disappointment.
His articulation is just so hindered by the jacket
, but I don't really know what they could have done to fix it. It's just that the nature of this suit design is inevitably going to lead to a more restricted figure. I think part of the problem too is that he's coming after such fantastic figures as the Gaim, Drive, and SS lines. When compared to how great many of those are, Ghost's flaws are exacerbated in comparison.
Despite all of that though the sculpt is absolutely amazing. The jacket detailing is great and the paint job is essentially perfect, the Eyecon is so small but flawlessly painted, at least on mine. The head is the real standout though, that translucent orange for the face and all the detailing underneath that just looks so great.
I wish Ghost was overall better than he is because I really do love this suit design, and the sculpt on this is an excellent representation of it. Unfortunately as a figure he just doesn't hold up to the recent standards Figuarts have been setting. Still though, even with his limited articulation, at least he looks damn good in whatever pose you do manage to get him in.
Finally, someone who gets it. But I will say again that the only bits that truly get in the way are the shoulders and hood. The ab crunch would be just as poor even without the jacket because of the way its engineered. He bends backwards fine, but has almost no forward crunch.
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