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Thread
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The Writing Problem with Drive and Ghost
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06-10-2016, 04:54 AM
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34
Leo Novum
Junior Member
Join Date: Feb 2016
Location: Pakistan
Posts: 169
I like Ghost but only because of the plot. Unlike Drive, it started off with a clear goal in mind and it kept to it. The only other series that comes to mind is Gaim but that's miles ahead of Ghost in terms of writing.
However and that's a big however, all the characters in Ghost save for Necrom and Akari are too flat. Takeru is the generic lead, Makoto is his rival, Onari is juvenile screaming comic relief. Kanon, Shibuya and Narita are human furniture.
And the show relies too much on gimmicks. Gaim and Double had the right idea to limit the gimmicks. And they didn't even go on gimmick hunts. Gaim naturally had gimmicks written into the plot while Double started off with nearly all of them in place. Tone down the gimmicks in the next series, Toei. I know you make most of your revenue from the toys but there has to be a limit on how low you would stoop.
And thirdly, the cast is too bloated. Too many characters slow the plot down. If the need of many characters is felt, make sure not to put too many of them in a room together. The less characters there are, the more meaningful dialogue there can be and the more fluidly the plot will flow.
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