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Thread
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The All Encompassing POKÉMON Thread
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11-19-2016, 12:40 AM
#
14781
barnstenchfartface
Veteran Member
Join Date: Jul 2015
Posts: 2,934
Quote:
Originally Posted by
Yellow Ranger
...Is it worse than X's?
I don't really remember how it was in XY too well, but it's not really that terrible. As long as you employ generous button-mashing, it's only about two-three minutes per reset. It's tedious, but...at least you can skip though most of it.
Took me a bunch of tries for me, but it was "only" about 15 minutes. Eh.
Anyway.
I got the game pretty late today, and I haven't been able to get too far into it. Barely cleared the school. Few negative impressions:
The lower screen has turned into suck. I don't understand this. It's far from the only thing, but there are so many good and useful and convenient things from the last few generations that Game Freak just did away with for no apparent reason or purpose. I don't know what was up with ORAS, but the XY lower screen was very well implemented. The PSS was useful, Super Training was useful (and helped monitor what Pokemon you had in your party, which was especially useful if like me you were hatching eggs for too great a part of your time), and Amie existed I guess. The best part were the little icons to conveniently access all the stuff we'd usually reach through the menu. It was great.
So of course for these games we have a hand-holdy map. And that's literally it. What the hell? I'm annoyed about the removal of the PSS and more annoyed by the removal of Super Training, but I can't wrap my head around not even including the little icons on the bottom of the screen to access all the stuff. Having to press X isn't that awful, but when they had already pretty much set up perfectly, just...why go back to this?
Seriously, the little Rotom map is kinda useless.
Speaking of disappointing replacements, the Festival Plaza feels like kind of a poor replacement for the PSS. Having to go to this separate place to access online features (even if accessible at any time) just seems pretty counterintuitive when, again, they had already sorta perfected it last gen. This just feels like its kinda overcomplicating it, and the whole way you're supposed to interact with people...confuses me, a little. Maybe I'm just an idiot. The whole thing (including all the challenges save the type-matching one) feels like it's heavily reliant on luck, which makes it kinda useless. The little facilities feel like they could be fun, but you can only have 7 at a time...so you can never really take advantage of everything they have to offer. Kinda concerned about the dyeing stalls in particular...was looking like we would have even greater ability to customize our characters with them, but if you're limited by the color options of whatever stalls you have that's kind of lame.
But eh, those are just my gripes. Of course, my opinion of the game as a whole isn't negative or anything, though. It's been a little slow at the start but it looks great, the music's great. It's fun.
Last edited by barnstenchfartface; 11-19-2016 at
12:43 AM
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