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Thread
:
Super Sentai Legend Wars for iOS
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02-20-2017, 05:24 PM
#
12
Tokumonkey
Veteran Member
Join Date: Dec 2014
Posts: 1,557
Quote:
Originally Posted by
DecadeW Climax
What's the game like? I've played Storm Heroes, not going in that rabbit hole again...
I had to go look up Storm Heroes, and they're not similar. I don't actually know another game like it. Here's a
gameplay video
.
The poster's cards are pretty unrealistic (he's been playing for a long time and I gather he's dropped a lot of money on the game,) but you don't need teams like that to play.
The game is free-to-play, with both the upsides and downsides that entails. I'm mostly allergic to F2P games, but I like this one. I love the attention to detail in terms of poses and special attacks, as well as the game's use of Sentai theme music. You're given a few teams at the start of the game (currently, Zyuohger, Go-Busters, Gokaiger, Gaoranger, Zyuranger, and Gorenger, IIRC) and you slowly build up other teams (by randomly drawing cards) and gain more powerful cards over the course of the game. If you're patient, there's no particular reason to spend money on the game. I haven't been playing for a month, yet, but I've managed to acquire at least basic cards for most teams, and I've built up Dekaranger, Dairanger, and some others into pretty effective teams.
If you decide to try it out, feel free to hit us up for advice.
Quote:
Originally Posted by
Thessair
How are you doing in the Gokaiger/Gorenger events?
Pretty well! I got lucky and drew Legend Momorenger from the 300 V-Gem Valentine's pack. I managed to earn all the gems and gain all the gem drops, and I picked up the (exclusive?) Gokai Yellow and Midorenger. I've actually continued playing these beyond hitting those goals because the events drop so much V-Mana. This is the first time I've felt successful at an event. Am I right in suspecting that there's always at least one event running? It sounds like some of them repeat; if so, d'you know whether the rewards change when the event returns?
Congratulations on hitting 6,017 Hero Power! That's amazing!
Quote:
Originally Posted by
Thessair
Even my terrible luck at store pulls isn't frustrating me as much as the hard Abyss level. It's at the point where I'm no longer feeling challenged and I'm just getting pissed off. It isn't so much that the level is hard, it's that I keep getting screwed on my card pulls in the clutch and I'm missing killing the last guy by a second or two. As a completionist, I'm really feeling the need to be able to score those gems. Silly, but true.
That level is a nightmare, and I haven't successfully completed it, but you'll manage it eventually. Ganbatte!
Something it took a while for me to notice is that card draws in the the first level of the Void (is it Abyss? I really need to learn to read Japanese) behave wholly differently than anywhere else in the game. Specifically, there is no shuffle when you hit zero cards, and it records the order of your discards. This means that after you hit zero the first time, there is nothing remotely random about your draws from that point forward.
Let's say I'm using Dekaranger, Dairanger, Goseiger, and 3-man Gekiranger, and I put send out two Dekarangers first, and only draw one more Dekaranger before I'm left with, say, three Goseigers, Geki Yellow, and Kibaranger. If I then switch to Goseiger, my next priority is to discard not Geki Yellow, but any other Dekarangers I draw, so that once the deck hits zero, my first draw will be the original Dekarangers I drew and any new ones that pop up after the switch. Within a deck or two, you should have continuous full teams, so long as you can remember the order in which you switched teams.
(I use 3-person Gekiranger to fill the deck out to 20 cards with only four Sentai, using the extra heroes for Dairanger and Dekaranger. I use them as automatic discards, although I try to discard them together when at all possible, not so much because I intend to switch to them as so they aren't mixed with other teams.)
I don't know whether this is the case for the second Abyss/Void level, as I haven't tried it enough times. I initially played the first level so many times, I couldn't figure out why my discard strategy wasn't working in normal and event levels.
I also noticed that any heroes you send out interrupt the enemies' action, as does activating the team attack, and the team attack appears to add a flat 10 seconds to the timer. This doesn't seem to work that way outside Abyss. It's definitely not an accident that the enemies move so slowly (which takes time) and that their special attack lowers your heroes' speed.
Tokumonkey
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