TFW2005
Hisstank
Thundercats
TokuNation
Toyark
Home
News
Garo
Godzilla
Kamen Rider
Metal Heroes
Power Rangers
Super Sentai
Ultraman
All News Categories
Forum
News & Rumors
Power Rangers
Kamen Rider
Super Sentai
Other Toku Series
Toys and Collectables
Marketplace
Creative
Galleries
Companies
Bandai Japan
Tamashii Nations
Saban Brands
Bandai America
Toei
Characters
Kamen Rider Ghost
Kamen Rider Specter
Kamen Rider Necrom
Mighty Morphin Green Ranger
Dino Charge Red Ranger
Toylines
S.H. Figuarts
S.H. MonsterArts
DX Mecha
Megazords
Legacy
Shows
Kamen Rider Ghost
Doubutsu Sentai Zyuohger
Power Rangers Dino Supercharge
Power Rangers Movie 2017
TokuNation.com
>
TokuNation
Integration
User Name
Remember Me?
Password
Rules
Register
Community
Today's Posts
Search
Community Links
Members List
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Thread
:
This that make a KamenRider series (Making an RPG)
View Single Post
05-04-2020, 02:00 AM
#
1
MechanovaKing
Junior Member
Join Date: Jan 2012
Location: Port Perry, Ont, Can
Posts: 101
TLDR:
Whats are elements do you need/want in a game to reflect Toku?
(i don't need any more links to other RPGs, I've most likely read it already)
I've read 'Rider, The Transformation' and 'Henshin! A Sentai RPG' and 'Tokyo Heroes Sentai RPG' and a few other. I've read this tabletop RPGs and a few other. All of them are hacks of other systems that really don't work for a toku system...or are just DnD/Pathfinder.
Only system I think works well for Kamen Rider is Icons and F.A.S.E.R.I.P....but not the best fit still.
Not really happy with these, and I was talking to a friend of mine where we knock together RPG systems for fun. And I started talking to him about this. Though his knowledge of Kamen Rider and Sentai and Rangers is zero.
So what are elements do you need/want in a game to reflect Toku? And more importantly, what is
not
needed?
So what do you guys think, I'd be happy to hear any input even if you know nothing of tabletop game design.
What I works out so far is:
-Fighting stat (Including melee and range, cause all characters fight equally as well with all weapons)
-Strength stat
-Weapon grip, how easily lost your weapons are
-Maybe a defense stat stat....but honest, if any hero has a strong defends it's often a power or weapon.
-Will power as some sort of stat or pool
-Not so much leveling up, but more or upgrade jump points. I'm thinking this can be something you spend you will power on, the more will power you get, you can ether use it to mod you dice rolls or save for upgrades
-Rage and control stats? I feel like how rage filled and how in control is a very big deal to Toku heros
-Finished move stat something and so way that it's a better idea to use a RiderKick at the end of a fight rather than the middle.
What are common things you see in every episode? Or ways every fight is done?
Just something I'd doing for fun, any random thoughts would be welcome.
MechanovaKing
View Public Profile
Send a private message to MechanovaKing
Find More Posts by MechanovaKing
TokuNation News & Rumors
Ultraman New Generation Stars Season 3
TTFC Original: Kamen Rider Eins with Girls Remix
BEAT RUNNERS by Koichi Sakamoto
The Power Rangers Art of Dan Mora
Orange/Igloo Studios Gozilla Anime
More New Posts
What are you watching? Other Toku Series Edition
Toku Year in Review 2025: What do Z, Omega, and Gozyuger all have in common? Edition
Recent Purchases: 2025 Master Thread!
Ultraman Discussion Thread
Uchujin Gurin (toku from a dream)
S.H. Figuarts (Toku Related) Thread
No.1 Sentai Gozyuger Episode 43- "Kuon's Decisive Battle! A Present From An Angel"
Legendary Samurai! The Ronin Warriors Thread!
Zero's Motivated: Time for Fanfics
How is Everyone Today- New
Current Poll
How Would You Rate This Episode?
Excellent!
Good
Average
OK
Poor...
»
View Poll Results
»
Comment On This Poll
»
This Poll Has 3 Replies
Search Forums
»
Advanced Search
All times are GMT -5. The time now is
05:30 PM
.
Powered by vBulletin®
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Powered by
vBadvanced
CMPS