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Thread
:
This that make a KamenRider series (Making an RPG)
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05-09-2020, 02:53 PM
#
7
FairyKing
Fangirl-Type Humagear
Join Date: Jun 2017
Location: Massachusetts, USA
Posts: 939
Quote:
Originally Posted by
MechanovaKing
Hmmmm.....you know I want something a little move involved. But that's a really simple a good solution. I should probably just go with that.
If you want something more involved, you could make it so that monsters have defeat conditions, and unless their defeat condition is met they can't be destroyed permanently and the finisher can only drive them to retreat.
That would also let you do interesting things by varying what the defeat condition is. Like, for a monster who just relies on brute force their defeat condition could simply be "
do enough damage to them,
" but for one who uses evasive or deceptive abilities their defeat condition could be "
disable their ability,
" and for one with heavy armor it could be "
find their weak point,
" etc.
Some of them could even be more mysterious and require action outside the fight, like "
uncover their true identity,
" "
destroy the source of their power
" or "
resolve the issue that made them turn monstrous.
"
FairyKing
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