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Thread
:
TN's first LP! Let's Play Kamen Rider: Memory of Heroez
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04-26-2021, 11:52 PM
#
21
Kamen Rider Die
Kamen Ride Or Die
Join Date: Aug 2019
Location: Chicago, IL
Posts: 6,807
Quote:
Originally Posted by
Enchilada645
It's why a lot of binge watches I started have sort of stalled. But I decided to watch all seven available parts of the LP today, and I'm enjoying it greatly. Given RealXTime just dropping on physical and Zero-One's presence (despite how minor it is) in this game, I might make a Zero-One TMV. Note it'll be a tad low quality because I don't actually have good tools for creating MV's but what I lack in tools, effects and sources I make up for in heart when I make them, or at least I try to.
If there's one thing Kamen Rider's taught me, it's that passion and dedication are the most important things an artist can have. If you've got drive, you're set, because
all we need is drive
.
If there's a second thing I've learned from Kamen Rider, it's to stay away from quarries.
Quote:
Originally Posted by
Enchilada645
Speaking of like Rider Games in general, or like Tokusatsu in general does anyone else feel a Yakuza styled Toku game would be a good idea? I just like the idea of confining yourself to a small area you have to fight to protect the peace of while also getting into wacky shenanigans via side stories.
Oh, that'd be
awesome
. It's ironic how Kamen Rider games are designed to be super-heavy on combat and lighter on story, when that's the exact opposite of what I like from the shows? I've said before that the action scenes in an episode are like punctuation, adding emphasis to the dramatic scenes. The games are, like, all punctuation? And that's cool for fighting/brawling games, but, yeah, you could probably tell a really fun story about a Kamen Rider having an impact on a neighborhood, the lives they save, the lessons they teach, the lessons they learn... yeah, I'd play that game in a heartbeat.
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