TFW2005
Hisstank
Thundercats
TokuNation
Toyark
Home
News
Garo
Godzilla
Kamen Rider
Metal Heroes
Power Rangers
Super Sentai
Ultraman
All News Categories
Forum
News & Rumors
Power Rangers
Kamen Rider
Super Sentai
Other Toku Series
Toys and Collectables
Marketplace
Creative
Galleries
Companies
Bandai Japan
Tamashii Nations
Saban Brands
Bandai America
Toei
Characters
Kamen Rider Ghost
Kamen Rider Specter
Kamen Rider Necrom
Mighty Morphin Green Ranger
Dino Charge Red Ranger
Toylines
S.H. Figuarts
S.H. MonsterArts
DX Mecha
Megazords
Legacy
Shows
Kamen Rider Ghost
Doubutsu Sentai Zyuohger
Power Rangers Dino Supercharge
Power Rangers Movie 2017
TokuNation.com
>
TokuNation
Integration
User Name
Remember Me?
Password
Rules
Register
Community
Today's Posts
Search
Community Links
Members List
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Thread
:
TN's first LP! Let's Play Kamen Rider: Memory of Heroez
View Single Post
05-23-2021, 06:37 PM
#
65
DreamSword
Some guy. I'm alright.
Join Date: Sep 2019
Location: Michigan
Posts: 5,198
Quote:
Originally Posted by
Sh Ranger
As another fan of LunaJoker, I was also a little disappointed to find the Trigger Memory here. It's weird how LunaJoker is the first form change in the show but you still can't use it at this point in the game. However, it's nice to have the Trigger Memory since I like LunaTrigger as well.
Oh, I know exactly the reason why Luna Memory is the final one Double gets in this game. Soon you will all see...
Quote:
It's kind of pointless how those random obstacles show up once just to make you use the most recent form's ability. Like how there aren't many gaps for Cyclone[x] to double jump across or more walls of fire for Heat[x] to walk through. From the trailer, I was expecting navigational utility to be more important. At least Shauta will get to show off later.
Yeah, that definitely is something I hope they expand upon should there ever be a sequel; More obstacles unique to each combo to help encourage you to switch more often.
As long as they don't go to the total opposite extreme, which would arguably more annoying, IMO.
Quote:
I think the reason why OOO can use Putotyra without worrying about Greeedification is due to these Purple Medals being created by Foundation X. This may also be the reason why none of the Greeed get weaker from losing black-rimmed Core Medals, if their total Core Energy is just being distributed across however many Core Medals they have at the time. That's my headcanon anyway.
Well, the power scale of the Greeed does get an explanation later on, atleast. As for the Foundation X theory, yeah, I could buy that. Especially since Eiji has used Putotyra in specials and movies without worry before.
Quote:
I guess you could technically refer to the Hard Turbuler minigame as bike action, but it's not what I had in mind. I do enjoy these sequences though and I like how they let you retry as many times as you want to get the SSS score. However, I would have liked to see more vehicles besides Double's, like OOO's Toride Vendor and Zero One Breaking Mammoth.
Yeah, I do agree with you there. Man, can you imagine if we got the FFVII Motorcycle minigame except you're one of the Riders? That'd be awesome!
Quote:
So now that Double have had their character development, it's time for OOO to deal with his current feeling of inadequacy against Muchiri, the new venomous bug Greeed (Mukade isn't an insect) who is very strong and looks very awesome.
Oh yeah, Muchiri is great. I also love that it has no will of its own and is a total puppet of Zeus; Something that will have significance later on. The downside to this part of the game being that from here on, Double and OOO are gonna start taking up almost all of the gameplay.
Quote:
Deadheat Mach, Zero One Rising Hopper, Birth, OOO Tatoba, Double CycloneJoker and Drake Rider Form?
You've got 4 out of the 6 so far!
Quote:
Originally Posted by
Enchilada645
Also can I just bring up one thing I always found odd when it comes to the more recent writing with Eiji?
It never... ever felt like Eiji lost the Medals he got in Megamax? Like, if he kept the Super TaToBa one's, then clearly he should have kept the rest? Cause like you see him using them fine in Super Hero Taisen, and even Ultimatum. The way I always felt like the timeline went with that is, the remaining one's get sucked to the future, they become Poseiden, go back to the past, get removed and then they're back in Eiji's possession, a perfect time loop.
I just don't like the fact that there are two things now where they go "No he doesn't have any actual Medals now he lost them." and that annoys me a bit. Like I get it, gameplay purposes and not breaking stuff for this, but he should have at least had his starting set of Medals in Generations Final. It's why I headcanon that he does have them, but the Kougami Foundation is keeping them under lock and key to make sure no one misuses them and to study them to help Eiji bring back Ankh.
Yeah that's a weird thing with Eiji in terms of everything after the Fourze crossover. It seems like in the cameos where he's a major player, he's without his medals, but whenever he's just got a small role, he's allowed to have his entire arsenal(like in the Wizard epilogue).
Your headcanon does make some sense, but it also means that the Kogami Foundation routinely sends Eiji into danger without anything to protect himself with(like in this game), which, I mean... I can see that, actually. Guess he really likes saying "Happy Birthday OOO?"
Quote:
Also I will firmly say I'm in the Tajador is the final form camp for this! Which is why I am absolutely glad it is not in the final form slot! Because then you can be Tajador for as long as you want in this game whenever you get it.
It's also the last form Eiji gets in the story of this game, meaning that it still totally counts as the Final Form! Win-win!
Quote:
This is also why I have to give points to the Battride War Games just a bit, because the final form is on a gauge, but also they let you start up immediately with a finisher to deal damage. But also, there are figures you can equip to your characters that can easily supplement and even fully negate Super Form depletion as well, letting you play in Final Forms to your hearts content.
Well I mean, there is a way to do that in this game(sort of). But it'll be awhile before I'm allowed to show that off. Sounds fun though!
Quote:
Originally Posted by
Androzani84
I’ll be clear here, the reason for the audio bleed is because my video was slightly out of sync. I didn’t realise until we were a few minutes in and I wasn’t comfortable saying anything then.
Aaahh don't worry about it. It just means we gotta keep it in mind for next time.
__________________
Watch
Heroman
With Me!
|
Tokucasts w/ Friends!
DreamSword
View Public Profile
Send a private message to DreamSword
Visit DreamSword's homepage!
Find More Posts by DreamSword
TokuNation News & Rumors
Question about the KamenRider_TV Twitch channel
SHIN ZERO: a Graphic Novel for the Rent-a-Sentai Generation
Singer NoB has passed away
Kamen Rider Amazon & Stronger Bluray Announced
Choriki Sentai Ohranger 30th Anniversary
More New Posts
Kamen Rider Die watches SSSS.Gridman and SSSS.Dynazenon
10 years later: Do y'all still hate Ghost?
S.H. Figuarts (Toku Related) Thread
Kuuga at 25: Retrospective Rewatch Project
DS Wants You! To Watch Toku(-inspired) Anime!
Figure-Rise Standard (Kamen Rider) News & Discussion Thread
Kamen Rider Gavv Episode 49- "I Believe In Snacks!" Discussion
Just watched GARO ep.1
General Kamen Rider Thoughts
Kamen Rider Gavv Episode 48- "Burning AmazinGummy!" Discussion
Current Poll
How Would You Rate This Episode?
Excellent!
Good
Average
OK
Poor...
»
View Poll Results
»
Comment On This Poll
»
This Poll Has 1 Reply
Search Forums
»
Advanced Search
All times are GMT -5. The time now is
12:00 AM
.
Powered by vBulletin®
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Powered by
vBadvanced
CMPS