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Kamen Rider Geats Episode 27- "Lamentation III: A Fun Sengoku Game!" Discussion
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03-19-2023, 01:55 PM
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DreadBringer
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Join Date: Jan 2020
Posts: 1,530
So the secret reveal here is what the viewers already know.
Ziin takes center stage here to seek out Ace's secrets, including him meeting other Riders in Keiwa and Neon as well as confronting Niram and Samas. I wonder if other supporters will follow suit of meeting another Riders, at least the core trio. Outwardly, Ziin continues to have friendly demeanor towards his 'rivals', in this case the Riders competing with Ace, aside from other supporters, of which Ziin addresses their concerns about Ace like explaining about Boost Mark II, and explaining about the JGP changing the enemy's outfit with Sengoku-theme or informing that the Vision Driver is targeted. He only talks about Ace as the trump card while watching those 2 got overwhelmed, instead of looking down on Ace's "rival Riders".
Though his actual intentions is ofc, to stay being highly suspicious of only wanting to be emotionally moved by Ace's story, wishing to see the conclusion of it, by getting more information about Ace from other Riders, of which Neon's talk with Ace is pivotal for Ziin regarding Ace's wish to Meet-sume being rejected. It's also a news for Keiwa, who is actually the skeptical one due to Ace's lying nature. Somehow it didn't occur to him before on why Ace didn't directly wish to Meet-sume when being confused on how his wish like becoming a DGP staff is related to finding his mom, but it should be a clear answer.
Ziin somehow wins over Niram for this, after being told to stay in the audience room, but now getting viewed as model audience and getting a straightforward answer from Niram of Eisu Yakumo's wish being granted. This should be also an answer for Niram on why Ace calls Mitsume his mom. However, his behavior puts off anyone else, with Ace insisting that his life isn't an entertainment for Ziin. This can be more real too in people using other people's lives for their content creating, profiting off for example their proverty. Ziin confirms for the real life audience that Ace fighting since 1 A.D. is a truth, where Mitsume is his first mom, and that Ace indeed retains his memories from his past lives which explains how he got so experienced and competent. And turns out he looks different in his past reincarnations, but I find a part of his past life flashback cringe though when supposedly A, uses modern english to call out for his mom.
What happens regarding the other supporters had Kekera wondering what's going on in Ziin's head, while Kyuun warns Neon to not trust Ziin. However, the latter's case got turned around with Neon pointing out that Kyuun's not trustworthy either with how secretive he is of his identity, likely showing her growth from the sheltered naive rich girl to someone with better awareness. To me at least, they can make Keiwa and Neon having a lunch together to not feel like a date, still feel similar to them talking with Ziin later. I find it a bit ironic that Neon's the one who used to refer Ace with "-sama", looked up to him for guidance, and later brought up about feeling insecure without him in the game, but here, she's the one who questioned Keiwa viewing Ace as beyond mortal.
Idk why the JGP itself chose Sengoku theme, but series-wise, this is perhaps done due to the focus on Eisu Yakumo who is confirmed to live during the Sengoku periods. I prefer Ace's hair as a ronin compared to his usual hair. Other than Ace, I wonder if them fighting as Riders with various weapons helped Keiwa and Neon to make good use of their swords here. While it's expected that they can fend off Jamatos untransformed, somehow I feel that they're enhanced in their fight here like the flips Keiwa does. As usual, it seems that none of the Riders except Geats can stand up against Buffa with Jyamato Buckle, be it Tycoon, Na-Go, or Lopo, with 1 regular Large Raise Buckle. Other than how Geats outclass them, without upgrades (other than occassional Command Twin Buckle) Tycoon and Na-Go got tossed around more often lately, putting more noticeable gaps, where in comparison Geats with Boost Mark II overwhelms every enemies, while also making use of rolling attacks in Beast mode.
However, the power enough to fend off the JGP single-handedly, continuing the Boost tradition, has a drawback of expending so much energy from the user, which means that this is another part that has Ace being in danger. Without Girori, now Tsumuri continues to treat the Rider's injuries by resting him in his bed. Speaking of Tsumuri, they're actually making use of Kokoro Aoshima's black belt karate by having her also fighting off Jamatos, as per usual Sakamoto's penchant for action. Seems to be a running theme that the Game Masters of DGP have terrible foresight, though Chirami is just utterly incompetent here of how, his loose lips actually brought disaster to blurt out that the Vision Driver needs fingerprints, of which Beroba can just restrain him and copy his fingerprints. Chirami already pissed off Niram before, but now it should be deservingly worse, though Tsumuri displayed a concern for him here.
Though his behavior is off-putting, Ziin has to act as Ace's main defender to get what he wants. Ziin is also able to fight untransformed, and his gravity power is also able to be used as a telekinesis for his enemies. And instead of using futuristic Rider form, now Beroba uses Glare2 to fight. So it seems that Beroba is on her own league compared to other supporters, that she can easily beat Glare2, but Glare2 still can beat Ziin, with the help of 2 Jamato Riders with Raise Buckles. Despite his incompetence, I thought Chirami fought pretty well as Glare2 in ep. 22, had the core trio in their ropes. Ziin actually is devastated mentally for his failure to defend Ace, which Beroba ofc uses for her amusement to thrive off his suffering. I also thought the scene of Ziin getting thrown by the attack is off though that, the movement doesn't sync with him before.
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Last edited by DreadBringer; 03-26-2023 at
12:45 AM
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