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Thread
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Kamen Rider Die watches Tokumei Sentai Go-Busters
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08-17-2024, 10:06 AM
#
21
Kamen Rider Die
Kamen Ride Or Die
Join Date: Aug 2019
Location: Chicago, IL
Posts: 6,785
Quote:
Originally Posted by
Androzani84
Also another gripe I have with the show is how every monster is going for the bad guy?s goal in exactly the same way (attack a tower), rather than somehing more appropriate to their motif. For a contrast, to keep with Sunred?s bringing up Megaranger, one episode would have a rose monster turning kids into tiny clones of itself, while another would have a moth monster releasing a pollen that?s utterly lethal.
This is a thing I can maybe see myself getting tired of eventually, but what I like about this show so far is how the
routine
of it all helps reinforce that this is a special operations rescue force, not a team of superheroes. They're like first responders, and those people are generally doing the same thing again and again; the differences come in the details, not the broad strokes. This Mission is different from the last one not by dint of a wildly unique scheme by Enter, but by how the team's dynamic this time makes it easier to get all of them working in unison to save civilians while also defeating the Megazord.
(Also, Enter's ran this plan last time and it nearly worked! Why not run it again?)
Quote:
Originally Posted by
AkibaSilver
Oh hey, Gobusters! The first ever Sentai show I watched in full all the way back in too-many-years ago! Still love the aesthetic of it, and my hazy memories of the story are also very solid.
It just
looks
cool, right? My favorite touch on the costumes is how subtle the animal motif is in the helmets. It's not some bold emblem, it's this little woven-in thing to the lines of the helmet. So cool.
Quote:
Originally Posted by
Fish Sandwich
You'll get more time for plot and character without the second fight scene, but in Go-Busters case, for example, you can't demonstrate what makes it Go-Busters without showing the fairly unique idea of having the mecha action happening
alongside
the ground-level stuff, as opposed to the typical Sentai formula where the robot is basically the encore performance after the main fight scene.
Yeah, I think I talked about this in a previous response, but I'm a fan of how the organizational aspect becomes another scale for the action to expand to -- how instead of just Busters > Zord, there's the ticking clock and the simultaneous action to build in Busters > Zord >
Go-Busters organization
. The field team is one aspect of the storytelling, not the end result of it. It makes it all feel like it's one concept, rather than the normal division of Heroes and Cafe Owners or whatever. (It is honestly messing with my head that none of them currently also work at a cafe or restaurant or even bookstore. Isn't there a
juice bar
they can clock in at?!)
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