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#1 |
Junior Member
Join Date: Oct 2013
Posts: 157
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do you think we could get a kamen rider game sort of like gundam extreme vs with loads of characters from showa to heisei?
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#2 |
Sky Henshin!
Join Date: Apr 2013
Location: Henderson, NV
Posts: 4,779
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I want another one like Super Climax Heroes. I absolutely love that one. I want one with all the Riders in it.
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#3 |
Ex-Weather Three leader
Join Date: Jan 2012
Posts: 11,699
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Gaim only fighter please.
Heck they should use the Soul Caliber engine while at it.
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#4 |
Sky Henshin!
Join Date: Apr 2013
Location: Henderson, NV
Posts: 4,779
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I want them to put all the Riders in the game from Ichigou to Drive and all the secondary, tertiary, and movie riders in it.
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#5 |
Member
Join Date: Sep 2014
Posts: 506
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Normally I'd say it's an impossible dream, but since Naruto does rather well with getting all the important characters (as well as numerous unimportant ones) in their games I think Namco Bandai could pull it off with Kamen Rider. Just make the game a 100% fighter, not a "free-roaming"-beat-em-up.
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#6 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,465
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Please god no.
Main riders only, please. The Naruto fighters are one button mash fests. Combo 1? O->O Combo 2? O->O->O Combo 3? O->O->Wait->O There is no substance to them at all.
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#7 |
Member
Join Date: Sep 2014
Posts: 506
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Yeah, I'm not a fan of the combos (or lack there of) in Naruto games, but I think they handle character distribution fine. Characters that don't do much (like Kage Assistants) are support-only, which I think is a good way to have non-Main, non-Secondary & Movie-Exclusive Riders (Chalice, Femme, Aqua, Gridon, etc.). Or have no support with just Main & Secondary Riders fully playable.
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#8 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,465
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I guess that I've never been a big fan of style over substance, which the Naruto games are. It feels like every character is based on one of, like, 5 different character types, the only unique thing about them being their cinematic hyper attack.
I know that their character distribution sounds appealing, but counting main riders only, Ichigou to Drive is 36 characters, which is already a large number for any fighting game. Also, the concept of a "Secondary Rider" has been expanded beyond more than just one character, as Ryuki had Knight and Zolda, Blade had Chalice and Garren, hell, Gaim has a "Big 4" rather than a secondary rider ![]() And then there are the alternate forms, oh god, the alternate forms. Kuuga has 4 forms that each use a different weapon, so it can't be a simple palette swap but require actual character modification (Same goes for Kiva and Den-O), Kabuto has Masked and Rider forms, as well as his hyper form using a weapon neither of his other forms uses, Den-O has, like, 50 Final Forms, and then there's fucking Decade. Each character, their alternate forms, their final forms, and etc further expand the roster as they're not playing identically to their neutral form. It's just...To have even just the main characters from 1 to Drive is still a gigantic roster I'm not against the concept of assist characters, and I think it'd help get characters who otherwise would never appear in, btw.
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![]() Last edited by Matrixbeast; 10-17-2014 at 12:44 PM.. |
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#9 |
Tokusatsu Hero
Join Date: Aug 2013
Location: Maryland
Posts: 6,294
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If they can make Dimps, who work on the Budokai games, SF4 with Capcom and the Saint Seiya games then I think they could give us a solid fighter game.
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#10 |
Member
Join Date: Sep 2014
Posts: 506
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I feel that alternate forms (like Kuuga's & Double's, etc.) can be handled in combos. The match starts with the base forms but during the fight you use a certain combo & the form changes just to perform the action (Gaim switches to Pine for a combo then switches back to Orange when the combo's over). That's just how I would do it, but then again I'm no game designer.
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