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#6331 |
Banned
Join Date: Feb 2013
Location: Central Minnesota
Posts: 10,390
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"Bad Arceus! You do NOT create a glorious new cosmos on the rug! Outside mister! I don't care if you're the creator of all things, out NOW!"
![]() In other news: Tangrowth, Magnezone, Mamoswine, Probopass, Honchkrow. Is this a good team and who else should I add? |
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GoseiWonder |
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#6332 |
Yokai trainer
Join Date: May 2013
Location: Alola
Posts: 9,659
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I've never used any of those so i don't know if they're any good.
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#6333 |
Returning Member
Join Date: Jan 2012
Location: By a computer in MD
Posts: 1,637
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A Psychic type. It'll cover for the hue weakness to fighting
Last edited by Young Optimus14; 12-18-2013 at 05:54 PM.. |
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#6334 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,465
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Quote:
I think either a Fairy, Ghost, or Psychic would help balance the team. Fairies being a great counter to Dark and Fightings, Ghosts just naturally being awesome after their Gen VI buff, and Psychic to help cover your team's vulnerability to Fighting. Hell, I think a Fighting type itself might do well with your team, thinking about it.
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#6335 |
It's Toku time!!!!
Join Date: Jan 2012
Location: Nottingham,UK
Posts: 1,049
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They're all a bit tanky, which is not necessarily a bad thing. I like tanks too =]
Err but otherwise, I don't think probopass adds much to the team. His stabs are more or less covered by magnezone and mamoswine. Maybe fit a fairy in there if you can/want. I personally really like their type compatibility =] |
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#6336 |
Banned
Join Date: Feb 2013
Location: Central Minnesota
Posts: 10,390
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GoseiWonder |
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#6337 |
Returning Member
Join Date: Jan 2012
Location: By a computer in MD
Posts: 1,637
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Up to you really
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#6338 |
Banned
Join Date: Feb 2013
Location: Central Minnesota
Posts: 10,390
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Quote:
Vs Fighting, only Tangrowth really stands much chance. Honchkrow does have the Flying to counter out the Dark weakness, but it's speed is lacking most of the time.
I think either a Fairy, Ghost, or Psychic would help balance the team. Fairies being a great counter to Dark and Fightings, Ghosts just naturally being awesome after their Gen VI buff, and Psychic to help cover your team's vulnerability to Fighting. Hell, I think a Fighting type itself might do well with your team, thinking about it. I just love Sinnoh. ![]() Quote:
They're all a bit tanky, which is not necessarily a bad thing. I like tanks too =]
Err but otherwise, I don't think probopass adds much to the team. His stabs are more or less covered by magnezone and mamoswine. Maybe fit a fairy in there if you can/want. I personally really like their type compatibility =] And Probopass is doing quite well in my Black 2 play through. Then again I'm only at Reversal Mountain or wherever you run though a cave looking for Heatran. Last edited by GoseiWonder; 12-18-2013 at 06:19 PM.. |
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#6339 |
Resident priest of Godoka
Join Date: Apr 2013
Location: Houston, TX
Posts: 4,176
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You could roll with a contrary/superpower Malamar. Downside is that it has a 4x weakness to bug.
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#6340 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,465
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Bronzong is heading in the wrong direction because it's Fighting neutral, slow as hell, and takes a massive chunk of damage from Fire (Another blight to your team, taking out Mamoswine, Tangrowth, and Magnezone with ease).
Gallade is a mediocre choice, boasting sub-par speed and abilities that add very little. It is usable, though. You just have to play smart with it. You can't throw Gallade out into a battle and expect to immediately start sweeping. Misdreavus and Mismagius are...Usable, but they're unavailable until PokeBank comes out. As a whole, I think Probopass serves little use, since unlike fellow tanks Tangrowth and Magnezone, it doesn't have the power to strike back.
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