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#11 |
Standing By
Join Date: Feb 2020
Location: USA
Posts: 2,658
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This episode was portended to reveal what's going on with Nem, but it leaves more questions than answers. So, based on the shrine, looks like she's either dead or comatose, which would explain why she's always in the dream world if she has nowhere else to live. But the fact that she continues to exist in various marketing is confusing, as she'd have to be alive and awake to do those things, especially the sneaker ad in the first episode that shows her running. What does it all mean?!
The prison symbol looks similar to the one in Nox's book with the four circles of the universe or whatever. I wonder what significance that will have. It's clearly not a byproduct of the dreamer's subconscious, feels more deliberate like the moonscoop, like a detail that's being put there rather than being dreamed up. Quote:
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First is that -- at the risk of rehashing debates Power Rangers fans were having 20 years ago -- I don't think I actually like how Baku uses them when not transformed? On one hand, it's nice that they're committing to that gimmick, and it's always great to give the collection items all the utility they can. On the other hand, though, it sort of seems like it's an excuse to have him doing superhero things in the scenes where he should probably be doing cool spy things instead?
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The other thing that bugs me way more is the whole Gashapon machine setup, and, more broadly, how it currently feels like Capsems are a total afterthought narratively, which will actually be a serious issue if that stays true in the long run. I don't know why Baku hasn't just already sat at one of those things to pop out all his powerups ahead of time? There aren't any defined rules to how and why Capsems exist that affect the stories in any meaningful way. It's not something that makes the episodes less interesting, but if they're making a huge international push to get new people interested in this franchise, it's nothing short of a massive missed opportunity if they don't demonstrate how the merchandise-driven nature of these shows can actually result in their drama being more interesting because of how the creators can choose to work with that instead of against it.
EDIT: Ninja-ed by Mesnick.
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![]() 心 と 刃 Last edited by Sh Ranger; 10-12-2025 at 09:05 AM.. |
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#12 |
Veteran Member
Join Date: Aug 2021
Posts: 2,922
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Quote:
This episode was portended to reveal what's going on with Nem, but it leaves more questions than answers. So, based on the shrine, looks like she's either dead or comatose, which would explain why she's always in the dream world if she has nowhere else to live. But the fact that she continues to exist in various marketing is confusing, as she'd have to be alive and awake to do those things, especially the sneaker ad in the first episode that shows her running. What does it all mean?!
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#13 |
The Immortal King Tasty
Join Date: Jan 2012
Location: Every diner you've ever been to.
Posts: 4,059
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I've been enjoying the visual flair that comes with the Capsems too. Not just in terms of the Kamen Rider himself(the claw sword was a fun idea), but how Baku has been using them out of suit no different to how a super spy would use, say, a lazer pen to bypass a steel door or something.
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I already wrote that it would be better if the Gashapons weren't stationed at Zeztz's base, but instead were found in Baku's dream world and disappeared after one or two capsems. This way, it would be possible to create additional tension if Zeztz had to search for the Gashapon during the battle.
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I will however take extra care to note this time, since I always regret pitching my fan-fiction version of these kinds of things, that my actual issue is less about not seeing what I imagine, and almost entirely about wanting to see at least that much clarity of intent or purpose in whatever the creators chose. A lot of times I find getting too caught up in "why didn't they do ___" isn't helpful, because the much better question is always "why did they do ___", which is the answer I'm really interested in. For all I know the deliberate goal was to not have the Capsems be anything that takes up any real space in a script, for example, and if that were the case, I guess I'd say fair enough, as long as that space goes to something interesting. Also! Just to take a break from dogging on this show for a second, I neglected to mention my other favorite bit from the episode, which was Fujimi apparently having decided he's already on a first name, no honorific basis with a very surprised Baku. Great little comedic beat that nicely reflects the overall charm of that character. Like, he's not considerate enough to ask before moving all his junk into this guy's closet, (or to close that window!) but I get the sense he's probably quite grateful Baku "let" them set up shop there.
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#14 |
New Member
Join Date: Jun 2025
Posts: 13
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After seeing the preview for the next episode, I assumed that the accident from four years ago was what put Nem into a coma. Bijogi, who was already weirdly obsessed with her, seems to have become even more unhinged, which eventually led to his divorce from Reiko.
Nem being in a coma could explain her ability to appear in other people’s dreams. Maybe through astral projection? I’m not entirely sure, but it’s clear that Nem and Nox have crossed paths before. I love how Nem seems aware that she’s in someone else’s dream and takes on whatever role is given to her. It makes me wonder if it connects to the flashback scene of her playing with the other kids at the orphanage. There’s something about that moment that feels like it’s hinting at more than just Bijogi's obsession. |
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#15 |
Fangirl-Type Humagear
Join Date: Jun 2017
Location: Massachusetts, USA
Posts: 906
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I prefer when a rider's collectables have plot relevance, but I normally wouldn't mind the Capsems being just power-ups, since plenty of riders have done that before. Gotchard and Gavv both gave their collectables more relevance that average (by making them living beings), so on the one hand Zeztz feels like a bit of a step backwards by comparison, but on the other hand it's a bit of a welcome break.
But what's bothering me about the Capsems is how unexplained they are. All the info we've gotten is that they have the power to make dreams come true, but where do they come from? How did CODE obtain them? And why the heck are they dispensed from a gashapon machine!? I know the real-life reason is because their name and appearance resemble gashapon capsules, but it makes no in-story sense for a secret agent's equipment to be randomized like that, especially since there's apparently nothing stopping Baku from just turning the crank until he collects them all. It's also odd to have so many machines when there don't seem to be that many different Capsems and no use for duplicates. The show is clearly leaning into the mystery aspect with a lot of things, so I'm content to wait and watch for now, cautiously optimistic that the eventual payoff will be worth it. But I really hope this and other questions (like how the real CODE and Zero have the same names as in Baku's dreams) will get satisfying answers somewhere down the road.
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The mask you wear by choice shows more about you than the face you were given by chance. |
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#16 |
Ex-Weather Three leader
Join Date: Jan 2012
Posts: 11,748
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Textbook example of product placement, I suppose. Kinda like how they inserted Tekken in episode 1 of Shinkenger or a 30 Minutes Missions model kit in Donbrothers during a flashback scene since Bandai owns all of them. Plus, Capsems resembling gashapon toys and all.
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#17 |
The Immortal King Tasty
Join Date: Jan 2012
Location: Every diner you've ever been to.
Posts: 4,059
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In Geats, who could get their hands on what Buckles made a huge impact on several early plots (there's the whole twist right away where Ace doesn't immediately have Magnum after the premiere, for example), and that emphasis on grabbing loot helped establish the video game style of the show's world, even if the Buckles themselves were just trinkets. In Revice, the existence of Vistamps is the impetus for the entire story happening, much like in Saber how all Wonder Ride Books are small pieces of the larger book that basically IS reality in that show, so in both those cases, the lore surrounding the collectibles drives a lot of the overall narrative. That sort of importance is fairly common too, with Zi-O and Build and Ex-Aid and so on all working in similar ways. I guess Zero-One is the most recent show that I'd say was close to what Zeztz is doing? The Progrise Keys are, from the start, only one facet of that world, and most of the early form introductions weren't any more complex than Zea making a new one to counter that week's monster. The difference is that, unlike Capsems right now, the how and why of their existence was much more clearly defined, so it never bothered me there. And you know, I do agree it's entirely possible that's not an oversight on this show's part, and there might be some (possibly shocking) development later that puts everything in its proper context, especially since that tracks with the general style of the main writer. There were a lot of things back in Ex-Aid I complained about in the moment that made perfect sense to me just a couple of months later. ![]()
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#18 |
Standing By
Join Date: Feb 2020
Location: USA
Posts: 2,658
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Tekken 6 was played professionally by M and Nico in EX-Aid and Tekken 7 was played professionally by Tame in Kiramager. I recall 7 also appeared in the background in the Eternal arc of Zi-O, which behind the scenes was a game between Inoue Masahiro and Okuno Sou, which Inoue won. I wonder when 8 will show up in Tokusatsu.
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In Geats, who could get their hands on what Buckles made a huge impact on several early plots (there's the whole twist right away where Ace doesn't immediately have Magnum after the premiere, for example), and that emphasis on grabbing loot helped establish the video game style of the show's world, even if the Buckles themselves were just trinkets.
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I guess Zero-One is the most recent show that I'd say was close to what Zeztz is doing? The Progrise Keys are, from the start, only one facet of that world, and most of the early form introductions weren't any more complex than Zea making a new one to counter that week's monster. The difference is that, unlike Capsems right now, the how and why of their existence was much more clearly defined, so it never bothered me there. And you know, I do agree it's entirely possible that's not an oversight on this show's part, and there might be some (possibly shocking) development later that puts everything in its proper context, especially since that tracks with the general style of the main writer. There were a lot of things back in Ex-Aid I complained about in the moment that made perfect sense to me just a couple of months later.
![]() Now that you make these comparisons though, man, I agree there's definitely something lacking with Capsems. Honestly, I actually enjoy the Drive-like way they're used in the Zeztz Driver to change forms and subforms. But what they are and how casually Seven uses them does seem like kind of an afterthought right now.
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#19 |
Alias: ZeroEnchiladas
Join Date: Aug 2015
Posts: 2,880
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inb4 the explanation's the same as in the Transformation Classroom and they just haven't felt like it was important enough to mention yet.
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