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#1291 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Took Dishonored out for a spin, it's uncomfortably like the BioShock franchise so far and considering it's a stealth game, it's actually been much harder so far to play it that way.
I mean I'm grateful you can handle yourself in a fight, but I played Skyrim as a stealth archer and it was deliciously satisfying to clear a whole room before you even get noticed. But whereas there the patterns of the enemies, and the way they were laid out was logical, I just couldn't get my head around the enemies so far in this. Pretty quickly I just resorted to playing it like a straight actioner, and with this games visual flare, it could be worse.
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#1292 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
|
Finally, inFamous.
Was planning to play this as a prequel - which obviously it is, but I literally played them out of order - so I was sad to see that Cole has a subtle but none the less noticeably different design and a considerably worse voice actor. Feels like I'm playing a totally different character, and I loved Cole so much in the second game. He became like one of my favourite protagonists. Sigh. Even characters like Zeke, who has the same actor, somehow doesn't hit the right cords when playing off this new/old actor for Cole. I mean you listen to the way Zeke and Cole banter in Festival of Blood and then listen to the limp wristed exchanges between Zeke and Cole in this game, sucks man. I mean there is still some good lines in there, 'Your middle name is...Jebediah?!' but it just isn't clicking the same. Storywise, it's been much stronger than inFamous 2 so far. inFamous 2 felt very much like a chapter in Cole's series, whereas this so far is feeling much more like a complete story, as origin stories usually do. This really was just an epic introduction. Sadly, the game lets down the writing a bit, it isn't really "dated", it just almost feels unfinished at points. Like at one point when running through Empire City, during a disguised guided tour, I realised how much this didn't feel like some kind of pen full of psychopaths like the introduction claimed. Especially when - I'm gonna mention it again - you play something like Festival of Blood which really does feel like you're running around an actual city wide party. Then there was the fact Zeke kept awkwardly running into things, and getting stuck, while still talking and huffing and puffing as if he was running. Like it just seems so odd to centre a mission on chasing a character around who is programmed in such a way that he can get stuck on things. Had two karmic decisions so far, currently my rank is Guardian. So I'm going towards the light much earlier on than I did in the second game, so I wonder if I'll suddenly heel turn half way through. We'll see how it plays out. Gameplaywise, obviously it isn't as refined as the second game, but in a continuity sense I guess that sorta makes sense as this is a Cole who is still discovering himself, whereas Cole 2 was basically an already established badass. The focus on platforming is a surprise, as it wasn't a part of the second game at all, but this game makes platforming a lot less frustrating than other games. I did so well it promoted me to 'Hard', wish me luck...
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#1293 |
Sky Henshin!
Join Date: Apr 2013
Location: Henderson, NV
Posts: 4,779
|
Quote:
Finally, inFamous.
Was planning to play this as a prequel - which obviously it is, but I literally played them out of order - so I was sad to see that Cole has a subtle but none the less noticeably different design and a considerably worse voice actor. Feels like I'm playing a totally different character, and I loved Cole so much in the second game. He became like one of my favourite protagonists. Sigh. Even characters like Zeke, who has the same actor, somehow doesn't hit the right cords when playing off this new/old actor for Cole. I mean you listen to the way Zeke and Cole banter in Festival of Blood and then listen to the limp wristed exchanges between Zeke and Cole in this game, sucks man. I mean there is still some good lines in there, 'Your middle name is...Jebediah?!' but it just isn't clicking the same. Storywise, it's been much stronger than inFamous 2 so far. inFamous 2 felt very much like a chapter in Cole's series, whereas this so far is feeling much more like a complete story, as origin stories usually do. This really was just an epic introduction. Sadly, the game lets down the writing a bit, it isn't really "dated", it just almost feels unfinished at points. Like at one point when running through Empire City, during a disguised guided tour, I realised how much this didn't feel like some kind of pen full of psychopaths like the introduction claimed. Especially when - I'm gonna mention it again - you play something like Festival of Blood which really does feel like you're running around an actual city wide party. Then there was the fact Zeke kept awkwardly running into things, and getting stuck, while still talking and huffing and puffing as if he was running. Like it just seems so odd to centre a mission on chasing a character around who is programmed in such a way that he can get stuck on things. Had two karmic decisions so far, currently my rank is Guardian. So I'm going towards the light much earlier on than I did in the second game, so I wonder if I'll suddenly heel turn half way through. We'll see how it plays out. Gameplaywise, obviously it isn't as refined as the second game, but in a continuity sense I guess that sorta makes sense as this is a Cole who is still discovering himself, whereas Cole 2 was basically an already established badass. The focus on platforming is a surprise, as it wasn't a part of the second game at all, but this game makes platforming a lot less frustrating than other games. I did so well it promoted me to 'Hard', wish me luck... InFamous was definitely stronger in story and InFamous 2 was stronger in gameplay. I have no idea how Second Son rates yet but I want a PS4 for it. |
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#1294 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
|
Played a bit more of inFamous. Was surprised the game can be challenging, without punishing, on hard. I do die at least once a mission, but it does kinda make sense continuity wise that the Cole of the first game can't just drop from the sky and unleash all manners of death without a scratch like he can in the second. I haven't even got my full power set yet. And like I say, so far at least, this game is perfectly doable on hard you just have to utilise cover and your free running capabilities a lot more, and be a lot less direct.
Plus, having it on hard does make some things more satisfying. Like taking control of the Neon District is a fairly superfluous exercise in itself, but as I'm playing it on hard there are usually enemies on EVERY rooftop and you only need to be hit three or four times to die. So to slowly be taking control, and pushing back the amount of enemies, really has a noticeable effect. At the start I was dying just trying to get to missions it was so intense ![]()
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#1295 |
Sentai of the Ages
![]() Join Date: Jan 2012
Location: Pennsylvania
Posts: 16,715
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Quote:
Played a bit more of inFamous. Was surprised the game can be challenging, without punishing, on hard. I do die at least once a mission, but it does kinda make sense continuity wise that the Cole of the first game can't just drop from the sky and unleash all manners of death without a scratch like he can in the second. I haven't even got my full power set yet. And like I say, so far at least, this game is perfectly doable on hard you just have to utilise cover and your free running capabilities a lot more, and be a lot less direct.
Plus, having it on hard does make some things more satisfying. Like taking control of the Neon District is a fairly superfluous exercise in itself, but as I'm playing it on hard there are usually enemies on EVERY rooftop and you only need to be hit three or four times to die. So to slowly be taking control, and pushing back the amount of enemies, really has a noticeable effect. At the start I was dying just trying to get to missions it was so intense ![]() ![]() |
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#1296 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
|
So far inFamous 2 was the better game, that became one of my favourites, but the original inFamous still does more than enough well, and in some select areas better than its sequel.
Plus, as I'm playing this as a prequel in mind, it's kinda fun to realise what all the nods in inFamous 2 were related to, and play a character who you associate with demi-God of badass, as someone quite weak and still in the process of discovering and controlling their powers.
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#1297 |
Sentai of the Ages
![]() Join Date: Jan 2012
Location: Pennsylvania
Posts: 16,715
|
Quote:
So far inFamous 2 was the better game, that became one of my favourites, but the original inFamous still does more than enough well, and in some select areas better than its sequel.
Plus, as I'm playing this as a prequel in mind, it's kinda fun to realise what all the nods in inFamous 2 were related to, and play a character who you associate with demi-God of badass, as someone quite weak and still in the process of discovering and controlling their powers. |
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#1298 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
|
Yeah the morality thing is handled SO much better in the first game. In the second game it was very much just "evil missions" or "good missions" but in this you're given the choice in the middle of the mission, and the game never explicitly states which karmic side either choice falls on, leaving you to make a judgement call without knowing the consequences.
So far most of my decisions have fallen into the good karmic side, but I did start a riot and let some people get hurt to give me a heads up during the bridge escape mission towards the start. Fat load of good that did me...
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#1299 |
Sentai of the Ages
![]() Join Date: Jan 2012
Location: Pennsylvania
Posts: 16,715
|
Absolutely. Everything was so black and white in 2, but 2 made up for it with those excellent UG missions.
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#1300 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
|
The only way iF2 did the karma better was simply through how powerful Cole was. At the start of the game I picked to side with Nix and we literally just caused carnage, steamrolled through everything and no one got in our way. That kind of escapism is what gaming is all about. It wont win any awards for storytelling but DAMN was it entertaining.
I guess the sequel basically inverted the karmic system of the first game. Both work, but both work for very different reasons.
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