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#1411 |
Fights for Justice
Join Date: Jan 2012
Location: Flo Rida
Posts: 1,383
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Professor Layton is so addictive, and the game is charming as hell.
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#1412 |
Yokai trainer
Join Date: May 2013
Location: Alola
Posts: 9,659
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Quote:
![]() Those games reminds me of pc games i played when i was little that my dad would buy. So it's a nostalgic feeling.
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![]() Last edited by Klonoahedgehog; 04-04-2014 at 09:43 PM.. |
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#1413 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Infamous is still unnecessarily difficult and surprisingly glitchy, dragging out every mission through frustration. I had no idea I still had so much of the Neon District left to take over, even after beating Sasha. Still it's nice to actually be able to play my game again, anything is better than being completely stuck, right?
The Trashmen Conduits are cool, if not a tad annoying to actually fight and Cole's powers are still fun to use, especially now I have rockets, even if it's annoying constantly having people run into your line of fire.
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#1414 |
Fights for Justice
Join Date: Jan 2012
Location: Flo Rida
Posts: 1,383
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Chapter 5 of Professor Layton:UF. Nothing else is going on so I may end up playing it all night
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#1415 |
Yokai trainer
Join Date: May 2013
Location: Alola
Posts: 9,659
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Do not spoil anything, as i never finished it, and i'm waiting for diabolical box to arrive to start that one from the beginning.
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#1416 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Still making - slow - progress on Infamous.
This games difficulty is definitely the worst thing about it. Cole can be killed by two rockets exploding NEAR him, so how about we have him fight three RPGS, two turrets, two conduits and ten machine gunners all at once. I'm sure in no way will that lead to frustration, forcing the player to try missions over and over again! Not to mention that the enemies soak up SO MUCH DAMAGE. Even the lowest of the footsoldiers take like twenty hits, I'm spamming the R1 button so damn much for one enemy by the time it comes to the important ones the cramp is crippling. I mean if nothing else, have you ever played a game where the amount of enemies on the map is too such overkill levels that you repeatedly die just trying to GET to the fucking missions in the first place? FUCK. It's not really a particularly well made game in any regard, honestly, given that once I noticed them, I couldn't unsee the amount of regular glitches. From things that literally vanish right in front of you, to Cole getting stuck on the spot, to enemies glitching through walls, it's a mess. At least I have over half of the Neon District under my control now, so I'm hoping it might be a less of a pain in the arse there at least when I have to go back for missions.
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#1417 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Been a while since I played The Saboteur, it still plays like crap but you get to drive cool cars and kill nazis while playing as a sassy Irish stereotype, so it's kinda great.
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#1418 |
Fights for Justice
Join Date: Jan 2012
Location: Flo Rida
Posts: 1,383
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Chapter 10 of Unwound Future. I've done over 70 puzzles in 2 days, I think I should slow down
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#1419 |
Have Zord, Will Travel
![]() ![]() Join Date: Oct 2011
Location: MI
Posts: 5,963
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Donkey Kong: Tropical Freeze. Just at the second boss & I've died 17 straight times.
Did they amp up the difficulty with this release or do I just suck? |
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#1420 |
Neon Blade Outlaw
Join Date: Jun 2012
Location: Californa
Posts: 2,725
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It's the first thing. TF is a much harder game than Returns, but you'll get better at it as you go through the game. Trust me on this; I was struck on the final boss forever but I beat him and now I only need the temple pieces from Juicy Jungle and Donkey Kong Island.
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