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#141 |
Gathering Rangers for D&D
Join Date: Oct 2012
Location: Orgrimmar
Posts: 7,949
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#142 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,460
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Quote:
But I think the wings are a bit much, design wise, but eh, I wouldn't be against them. While he's not my favorite, but I do love his design and weapon.
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#143 |
Kawaii 5-0
![]() ![]() Join Date: Oct 2011
Location: Cardiff, United Kingdom
Posts: 12,851
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Quote:
I considered it best because it wasn't as odd as the others.
Agumon became Greymon. Patamon became Angemon, and the game gave you clear cut instructions for what you need to do to evolve them. If the eccentric and outlandish Evolutions was what you liked in prior Digimon World games, Dawn/Dusk probably won't be your kind of game...
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#144 |
Gathering Rangers for D&D
Join Date: Oct 2012
Location: Orgrimmar
Posts: 7,949
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#145 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,460
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Quote:
Veemon is cool. But I was a nut for Guilmon, myself.
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#146 |
Gathering Rangers for D&D
Join Date: Oct 2012
Location: Orgrimmar
Posts: 7,949
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|
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#147 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,460
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I like him.
I don't live like him ![]()
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#148 |
Tokusatsu Hero
Join Date: Jan 2012
Location: Austin, TX
Posts: 5,525
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Oh Digimon World talk... I loved, loved, loved Digimon World 3. Never beat it though... Even after getting a rom a few months ago and starting over.
But the evolution trees in that thing were absolutely ridiculous. I probably would have preferred simpler, linear lines than allowing all Rookies to get literally everything in some way.
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#149 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,460
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I never got my hands on World 3. I looked and looked, but I just couldn't find it. I could only ever play 2, 4, and Dawn.
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#150 |
Yokai trainer
Join Date: May 2013
Location: Alola
Posts: 9,659
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Wasn't 4 a Limited release or something?
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