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#1541 |
Resident priest of Godoka
Join Date: Apr 2013
Location: Houston, TX
Posts: 4,176
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Bought Super Mario Bros 3 of the 3DS Eshop today to take a break from Bravely Default.
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![]() Necrozma, thirsts for your light!
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#1542 |
Go beyond...PLUS ULTRA!!!
Join Date: Jan 2012
Location: Higher than you'd think, but lower than you'd hope.
Posts: 7,044
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They never looked gangly to me. *shrugs*
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#1543 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Man I find the animation really clunky and awkward.
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#1544 |
Go beyond...PLUS ULTRA!!!
Join Date: Jan 2012
Location: Higher than you'd think, but lower than you'd hope.
Posts: 7,044
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*sigh* Alright now I've gotta look up videos.
Eh...it can be a bit clunky in a few spots, but it doesn't look pointedly worse than other games I've seen. Let's just agree to disagree.
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#1545 |
Yokai trainer
Join Date: May 2013
Location: Alola
Posts: 9,659
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I went back and 100% percent completed professor layton and the last specter.
What do i get as my reward for 100% percenting the game? ![]() The last appearance of my favorite character in the franchise...
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#1546 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Quote:
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#1547 |
Go beyond...PLUS ULTRA!!!
Join Date: Jan 2012
Location: Higher than you'd think, but lower than you'd hope.
Posts: 7,044
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I'm not taking it personally...it just looks good to me.
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#1548 |
Sky Henshin!
Join Date: Apr 2013
Location: Henderson, NV
Posts: 4,779
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I have been having a blast on Lego Marvel Superheroes, just traveling around New York is so much fun.
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#1549 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Fair enough man. I guess I'm just more of a fan of high stylisation - Dishonored or games that focus on memorable details like the BioShock franchise. The whole realism thing never did much for me.
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#1550 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Had another several hour sitting on The Last of Us, the longer I play the more BioShock I feel, from the use of Ellie and her Dynamic with Joel to the way the storytelling is played through world building as you play. And honestly I'd rather be playing BioShock Infinite right now...
To give credit where credit is due, the level design for the game does improve as you progress, becoming more dynamic and more open the longer you play. Still though pretty much any enjoyment gleamed was swiftly dashed by the inclusion of the 'Clickers', monsters with superhuman hearing who can kill you in a single hit. I found myself having to redo every room about five times, approaching the room more boringly than the last until I eventually just turned the difficulty down because I was bored. They are some of the worst examples of artificial challenge that I've seen, even on easy it takes several trial and error runs to actually get past a room with a Clicker or two in it, unharmed. And I know this is a survival game, but I dunno 'running past every cool monster you meet' just seems like a really boring main tactic for a video game. I guess the only good thing to be gleamed from that shitty device are the Runners. Runners are pathetic hordes of zombies which are like screaming punching bags for all your frustrations, after agonisingly crawling around in the dark to get past another fucking Clicker section, getting to finally draw the pipe from your back and go wild is really really satisfying. Speaking more about specifically characters, story etc. The acting in this game is stunning, and although the in game graphics are so so, the detail of the animation in the cutscenes is brilliant. Joel is a really fun character to play as.
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