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#18231 |
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Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,554
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Quote:
Drive is a show that I felt got off to a really weak start but improved after the halfway mark. I've always felt that the show's reliance on over-the-top comic relief was probably a reaction to how dark Gaim got by the end. I was never the biggest Gaim fan - I thought it was overhyped at the time and that made me more resistant to it - but I still felt like shifting back to episodic two-part stories with lots of slapstick was a huge step backwards. It also drove me crazy (pun intended) how many times Machine Chaser would show up at the end of an episode just to pad out the runtime so that the story couldn't be wrapped up until part two.
The shift (pun intended again) towards more serialized storytelling in the second half of the show did a lot to win me over, though. I didn't love all the Gold Drive stuff, but the show absolutely benefited from having room to breathe in its plot. We also got Captain Nira, who is one of my favorite human villains in all of Kamen Rider. I love the multiple fakeouts we got with him: "He's another wacky Drive character!" "Actually, he's a really nasty piece of work." "But now he's seen the error of his ways and he's on Shinnosuke's side!" "Just kidding, he is so much fucking worse than you ever thought he would be." Great stuff. The good thing about watching these shows years later is if I want to sit down and watch six episodes in a row or whatever I can. It doesn't mean the pacing issues necessarily go away, but it doesn't mean I get one half of bland case of the week, and then have to wait a week to see the second half, knowing all of these episodes play out in largely exactly the same way anyway. I have mixed feelings about the two block case story structure thing and find myself sorta talking out of two sides of my mouth about it a lot. I think for as much as I loved Gavv overall, it was a reminder that your show being largely formless, largely structureless, actually often isn't healthy for a story, because your story lacks clear focus and a driving engine. You indulge on things which don't really add much to the overall story, and having some sort of framework to funnel you down the right path when you start veering off track would have taken a great show like Gavv to me, and made it even more special. For all of Drive's own pacing issues, one thing it doesn't do is wander down tangent arcs that take up a lot of screentime and achieve basically nothing like Gavv did constantly. The two block case structure forced Drive to focus on its core elements always, almost to a fault at times, but I actually do think it was probably healthier for the overall story to shackle Drive into a framework until the end where they let them go Type Wild. Quote:
Drive is a decent show with some good moments, pleasant to remember, but nothing more. I think some commentators' over-rating of it is due to the fact that they liked Drive much more upon rewatching. Regarding Chase's costume, I have a feeling the goal was to make him look more generically heroic. Perhaps they were inspired not so much by the Riders as by the Six Senshi from Super Sentai. But yeah, the end result could have been better.
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