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#301 |
TN's Resident Gunpla Nut
![]() ![]() Join Date: Jan 2012
Posts: 8,955
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Quote:
I made one based around elemental monsters. The gimmicks were that there were 3 monsters in each element (Small, medium, and large), so they would level up, so to speak to gain larger effects (Example would be the wind, which would destroy spells/traps, to destroying any card on the field, to banishing any card on the field as it levels up).
The other gimmick was that each "Large" monster could fuse with another, combining effects and gaining more. They also recycle (If a big monster is destroyed, but you have both small and medium in the grave, you can summon the small and shuffle the med and large into the deck instead). It's not too strong since destruction is so rampant x3 http://yugioh.wikia.com/wiki/Super_Quantum |
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#302 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,465
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Quote:
They actually do have an archetype like that: It's called Super Quantum
http://yugioh.wikia.com/wiki/Super_Quantum
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#303 |
TN's Resident Gunpla Nut
![]() ![]() Join Date: Jan 2012
Posts: 8,955
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No, but you can use them to summon a bigger Megazord-esque monster.
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#304 |
Banned
Join Date: Aug 2014
Location: A Cave
Posts: 2,115
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Better than my idea because it went off tract when I thought about including synchros and fusions.
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#305 |
Yokai trainer
Join Date: May 2013
Location: Alola
Posts: 9,659
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I just watched Yugioh Dark side of dimensions, that was fun.
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#306 |
Member
Join Date: Nov 2016
Posts: 474
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Yeah, but that's JUST Kabuto. Also, no bikes. None, whatsoever.
...Actually, Masked Heroes don't have any form of bikes either, even in the manga where they were an independent archetype from the rest of the HERO family... This needs to be addressed. |
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#307 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,465
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Well, how would you address it?
Besides, there's a reason why they chose Masked heroes, not Riders.
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#308 |
Member
Join Date: Nov 2016
Posts: 474
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Well, I feel the obvious idea is for them to be equips. Would probably have some form of protection for the rider alongside an offensive effect to simulate how most Rider Machines tend to act in the shows.
I've been futzing around with this idea for a couple years now, haven't really hit on a concept that I was wholly on-board with. The one that I felt had the most promise was having a three branch archetype based around one of three main "riders," each with a focus on dealing with one of the three major types of cards, so one for monsters, one for spells and one for traps. I'd also recently gotten the idea to split Fusion, Synchro and Xyz along those same lines. Not sure who would get what, although I'm kind of thinking having those be respective could work aesthetically. Now I'm just spitballing at this point, but maybe having them use your opponent's stuff as part of their upgrades would be a cool concept. Like fusing with your opponents monsters, changing levels based on how many spells they have banished for Synchro plays and using their Traps as Xyz material... |
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#309 |
Veteran Member
Join Date: Apr 2014
Posts: 2,481
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Hey can I confirm something? Tournament decks can at max be 40 cards in the main deck and 10 in the extra right?
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#310 |
Member
Join Date: Nov 2016
Posts: 474
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No, it's 40-60 and up to 15 in the extra.
Who are you getting your info from, because I feel the need to smack them. |
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