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#331 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,457
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Quote:
Are you kidding? Super Metroid is my favorite video game of all time. There was still enough backstory to Samus and it was enjoyable. I'm referring to games nowadays from the last 10 years. Ever since Soul Reaver and GTA, I want more out of my games than just mindless crap. Don't get me wrong, I'm not saying mindless crap is not good, but out of the little time I have nowadays to play games, I want story over gimmicks.
Your statements tend to imply that any game that isn't a beginning to end narrative is just a gimmick or mindless crap.
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#332 |
Resident priest of Godoka
Join Date: Apr 2013
Location: Houston, TX
Posts: 4,176
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I say Minecraft is doing it's job. Minecraft is an example of a game that benefits from no background story but, instead the person playing the game can make up their own background story if they want to or not.
basically Minecraft is great for a person who loves to put their imagination to work.
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![]() Necrozma, thirsts for your light!
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#333 |
Banned
Join Date: Feb 2013
Location: Central Minnesota
Posts: 10,390
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My problems with Minecraft are that it doesn't look all that spectacular, and I like to build tangible things.
Imagine if all our fancy Japanese model kits were all virtual with no possibility of being physical things to build. LEGO Digital Designer no longer has the "buy your creation" service, but at least I can build the creation if I acquire the pieces from actual sets. The only way I'd play it is if it were for quasi-interpersonal chats with friends. |
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GoseiWonder |
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#334 |
Yokai trainer
Join Date: May 2013
Location: Alola
Posts: 9,659
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I love how Animal Crossing New leaf actually has a goal unlike the others which were just you doing whatever the hell you want.
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#335 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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So me and Elizabeth just leapt through the tear together, she is still helping me out but now our relationship is tentative given that I revealed to her my true motivations. I think that is enough for today, I played for like seven hours on and off today. Fucking loving this game!
I honestly think, as of right now, it's better than the first one. BioShock is my favourite game but what really lets it down as an FPS BioShock is pretty weak, two made HUGE improvements on the combat but then the story sucked. Infinite has found a great balance between the two so far and mixed in lots of mechanics which make it really unique and interesting, yet so familiar. I adore the Vigors and their designs as well. The only annoying thing is I spoiled myself indirectly, I was looking for pictures for my signature and someone made an offhand comment that spoils something major >.< there is still the question of how and why left open for me, but now I know the who.
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#336 |
TN's Resident Gunpla Nut
![]() ![]() Join Date: Jan 2012
Posts: 8,955
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Been getting deeper into Project X Zone, and it's a great game.
I wasn't sure at the beginning, as the prologues does kind of start slow but now I'm having a blast with it. There's a lot of hilarious banter and back and fourth between the characters whom are trying to make sense of the situation they're in. If there's anything that appeals to you about this game, I think you'll have fun with it. For me, I wanted the game for basically everything on the Bamco side of things. Oh and megaman x too. |
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#337 |
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,457
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Being a Capcom fan, I'm pretty interested in it, too.
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#338 |
Yokai trainer
Join Date: May 2013
Location: Alola
Posts: 9,659
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Just unlocked the second floor of my house.
![]() And i unlocked Majora's mask. ![]()
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#339 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Played another six or so hours of Infinite today, didn't plan to but the clock is fucked on my 360 and I wasn't sure if it was actually saving or not. And although I am enjoying it still to massive degrees, some of the problems of the game are starting to become more apparent.
Firstly, the game really wants you to explore its mechanics, which not only makes fights unnatural because you have to do specific things to defeat specific enemies, it can also make the fights - possibly intentionally - much more difficult than they'd otherwise be, because you'd be focusing on x while z gets in cheap shots because their kill requirement isn't the same as x. In some of the more larger fire fights, you're really getting pummelled from all angles and there really is little to do other than just take it or be pinned down. But it all just becomes a bit of a frantic mess in places, the localised shoot outs are great fun and the FPS mechanics are fantastic but when you're dealing with about ten variations of turrets, ten variations of enemies, Heavy Hitters and enemies on all manner of different platforms at once it's just a nightmare, I had to turn the game down to medium at times because I just couldn't hack it. The other criticism I have is I think the tears are under utilised. Maybe by the end this will have changed, but at the current point of the game I am in, they are underwhelming. The first time one is used, to bring a man back from the dead, Booker says something along the lines of, "with a change like that, you can't possibly expect anything to be the same." when in reality the tears only really change localised things for specific story moments and about the only other thing it does is respawn enemies. I would have liked to really liked to feel like I'm in another world, time and place, or that at least my actions had reverberations across the dimensions like all the story makes it sound like it does.
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#340 |
Yokai trainer
Join Date: May 2013
Location: Alola
Posts: 9,659
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In case anybody here wants a Kyoryuger shirt in Animal Crossing.
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