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#11 |
Master of Water
Join Date: Jan 2012
Posts: 6,246
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Quote:
I was kind of expecting this,just cause it's usually when they announce the new Pokemon games.Also the problem with the difficulty spike is that Pokemon went from a kids game to a serious game in like 2 seasons.lol.I just want it to be fun and laid back again,with a little bit of challenge,not a "My god I gotta grind for 3 days just to beat one gym trainer!" type of challenge.lol
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Last edited by ComicGuy89; 01-08-2013 at 10:08 AM.. |
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#12 |
Kawaii 5-0
![]() ![]() Join Date: Oct 2011
Location: Cardiff, United Kingdom
Posts: 12,851
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Quote:
I was kind of expecting this,just cause it's usually when they announce the new Pokemon games.Also the problem with the difficulty spike is that Pokemon went from a kids game to a serious game in like 2 seasons.lol.I just want it to be fun and laid back again,with a little bit of challenge,not a "My god I gotta grind for 3 days just to beat one gym trainer!" type of challenge.lol
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#13 |
Master of Water
Join Date: Jan 2012
Posts: 6,246
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Was it really? I found that the NPCs, especially leaders, were smarter in battles, using the best moves and items. It's certainly not the hardest, but was no slouch either.
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#14 |
New Member
Join Date: Jul 2012
Posts: 25
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I might be getting back into the TCG. I still have my 80,000+ cards from before(stopped playing around the second DPP set), but the boxes are getting old and crumbly, and I have no idea where to buy sets of boxes or cases that would fit that many cards...
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#15 |
Tokusatsu Hero
Join Date: Jan 2012
Location: Austin, TX
Posts: 5,522
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Maybe you just had poor Pokemon choices? :/
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#16 |
Kawaii 5-0
![]() ![]() Join Date: Oct 2011
Location: Cardiff, United Kingdom
Posts: 12,851
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Quote:
If the NPCs are slightly harder (which I personally didn't think), its only to balance that they've spoon-fed you pretty much all the way so grinding is as easy as possible.
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#17 |
Master of Water
Join Date: Jan 2012
Posts: 6,246
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Quote:
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Healers on in every cave and a number of routes too, characters that freely give you key items and huge training boosts (including an extremely rare hold item prior to this gen), fluctuating experience points, Audinos on almost every route which give you masses of exp and pretty much invite you to beat them (the AI regularly just uses heal pulse).
If the NPCs are slightly harder (which I personally didn't think), its only to balance that they've spoon-fed you pretty much all the way so grinding is as easy as possible. ![]()
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#18 |
Neon Blade Outlaw
Join Date: Jun 2012
Location: Californa
Posts: 2,725
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With how little time I have given my life and job, plus the fact that there's close to 500 Pokemon, I doubt I'll ever get back into this series. I have no doubt Gen 5 is meant to help out new player wet their feet on Pokemon, but there's a lot time just for grinding and I don't have time for that.
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#19 |
![]() ![]() ![]() ![]() Join Date: Jan 2012
Location: Visalia, CA
Posts: 11,043
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Aw crap, now I need a 3DS T_T
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#20 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,193
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To everyone who wants to go back to previous regions in the same game: Stop being stupid. This isn't a size or memory thing, it's a logic thing. Going through one region without level grinding, just battling the trainers, evil organization, and gym leaders (And subsequently the E4) can have your team rounding out level 60. Add in 5 more regions and you'd be a walking god halfway through the Hoenn.
Yes, it would seem like fun, but after a certain point, battles with your level 100 mons vs. their lv 20 mons would just seem tedious and busy work (Remember, in GS/HGSS, only the Gym Leaders got the level boost. The normal trainers still fought with their lv. 5 Pidgeys and etc in Kanto). And there would be no challenge. Unless the game forces you to pull an Ash, there would be nothing fun. Anyway, like the starters, looks like Fire isn't paired with Fighting, so thank god (Early rumors are that it's part Psychic), the Grass type is currently rumored to have the Fighting half (GOOD GOD GAMEFREAK. No one likes Fighting starters. Stop making them :I), and, as usual, I really don't care about the Water type. Oh, kinda like the legendaries, but there's something about both of them that stops me from loving them. The deer's antlers are too silly, but there's something about the dragon that makes me hesitant... Quote:
Healers on in every cave and a number of routes too, characters that freely give you key items and huge training boosts (including an extremely rare hold item prior to this gen), fluctuating experience points, Audinos on almost every route which give you masses of exp and pretty much invite you to beat them (the AI regularly just uses heal pulse).
If the NPCs are slightly harder (which I personally didn't think), its only to balance that they've spoon-fed you pretty much all the way so grinding is as easy as possible. But if you take away my healers in the caves, I will come down upon you with the wrath of a titan.
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![]() Last edited by Matrixbeast; 01-08-2013 at 11:46 AM.. |
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