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How do you like Toku to handle toys?
As we all know, these toku shows are basically glorified toy commercials with storylines, but each season does toys differently. How do you prefer toys to be handled?
(For the sake of discussion, let's shy away from saying that you prefer toys to have as minimal of an impact as possible) Personally, I like Kamen Rider's tendency to have collectible gimmicks modify the suits. That way, there's the things you collect (eyecons, gashats) as well as the various rider forms that they create. In terms of mechs, I'd rather have multiple core mech designs over one or two main mechs that have swappable limbs. Like...Kiramager over Gaoranger or Kyoryuger. How about you? |
I feel toys in Rider fiction peaked in Decade through Fourze and never truly recovered since. Simple yet creative gimmicks that naturally weaved into the story and there was never so many as to be overwhelming. It's downright refreshing going back to this era, where the toylines do bring a fun toyetic flavour but don't outstay their welcome as they start doing in Gaim onwards.
I also really really wouldn't mind what New Gen Ultraman's been doing -- it's got a lot of items thrown about recently, sure, but a lot of them have ended up being used for attacks rather than forms. There's some other great things there too, like Taiga having alternate Ultras as the 'form changes' and Z outright replacing the mid-season super form with King Joe. One more thing here that's key to both things I'm talking about -- unless it's super simple and inventive like W? Screw electronic gimmick items. It's fine for the super forms but, man, every single item costing between £7-£10 gets a bit ridiculous very very quickly and I cannot overstate how refreshing it was to see Ultraman Z offer like, 9 new gen hero medals for the price of less than two progrise keys. This also keeps things much simpler in the show. |
I like how Blade did it, and Zero-One somewhat. OOO is a contender too.
The whole deal of Blade mixing n matching his cards to perform different attacks and what not, and also making use of the Mach and Thunder cards to perform a rider kick was cool. It didn't a change in suit, just a special attack. I kinda dislike when a show dumps as much suits as they can. It irritates me when a super form gets outdated by the form after it. See: Shining Hopper/Dragonic Knight. Saber, I feel, highlighted how much I disliked it, but funnily enough, Saber is one of the few shows that still finds a way to balance Saber's forms. Something also like how OOO does it is very good. The medals are used to make combos. Each medals, except I guess Super, Putotyra, and Burokawani, are interchangeable from one another. One medal/combo doesn't make the other obsolete. Honestly, with Saber's three-book gimmick, I thought this was what they were going to do, but then we had the bigger book gimmicks. |
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Honestly, I'd just like it if we could go back to non-electronic gimmicks for at least a season.
We were doing it off and on until Zi-O and have been doing it straight ever since. I prefer non electronic gimmick items if only because it means when they're butchered for the Gashapon and Candy Toy releases, they aren't butchered as badly. |
I can imagine it's a bit difficult for the kids/parents, too. I don't know much aside from after the season some parents would sell the toys to places like Mandarake or give them to daycares, imagine, if you will, your kid requests you something like "I want Zero-One strongest form!" So, you go to somewhere like Yodobashi or Akihabara and you're confronted with three choices.
Shining Assault, Metal Cluster, or Zero-Two. If you don't watch the show, how would one know which is the strongest form? |
Faiz did such a good job with the toys. All the different optional weapons and accessories, and the central Faiz phone that interacted with them. Collecting all the Faiz toys felt like building a suit of armor with an arsenal.
Once phase 2 of Heisei started, I really enjoyed secondary rider belts because of how much easier it was to "complete" them. Going for a secondary rider belt and accessories felt like the main rider collectibles from phase 1 in terms of amount and completionism. For example, the Mach Driver Honoh and all the signal bikes was equivalent to Double and all the memories. |
I'm not really a fan of front loading the first third of the season with form changes only to replace everything by the midseason upgrade. Sales wise, I understand, but it removes the fun novelty of the new week to week suits (Build, Zi-O, Zero-One). OOO did this wonderfully by keeping all the medals relevant throughout the series even when they introduced more of the combos
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I like how Ultraman does it. A few actual form changes, and the rest are just for attacks. I'm fine with having lots of form changes if they have a story purpose (e.g. Gaim) and don't just get thrown aside the next week.
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