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Thread
:
TN's first LP! Let's Play Kamen Rider: Memory of Heroez
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05-06-2021, 11:50 AM
#
30
DreamSword
Some guy. I'm alright.
Join Date: Sep 2019
Location: Michigan
Posts: 4,416
Quote:
Originally Posted by
Enchilada645
Ooh now this "What is your favorite mook" questions is something I can answer easily and gush but have it be topical thanks to what TTFC is doing lately.
The Ganma Footsoldiers. There's this nice distinct separation of classes between all of them. The commando's are faceless swarming enemies, you've got the assault's who are one class above them that are similar in design but have faces. And they're able to get upgraded into Ganma of the Week.
Then they do the really clever thing and bring in the Ganma Superior's and Ganma Ultima's as mini-boss enemies at first. The further we get into Ghost though, those two enemy types become part of the regular line up of mooks fighting the heroes. And it shows this cool growth of the Riders being able to take on multiple of these guys at once with ease after having started off rough with having trouble with them prior.
That actually sounds really cool!
I
haven't seen Ghost yet, but that does seem like something to look forward to.
Quote:
As for your suggestion for the idea of keeping MoH's combat but with an RGG Studio's story and sidequest sort of deal, I like that idea too. So long as they refine upon the combat because the combat in this game while not the best, is actually pretty nice and a good basis to build upon.
It's such a nice system! And should this game ever get a sequel with more Riders added, the only real hitch I could see is that Riders who don't have much in the way of form changes(like most Showa Riders) would kinda get the short end of the stick. Maybe for them, have multiple Riders qualify as "forms" for one character slot? Like, having a slot shared between Riders 1, 2, 3, and V3, for example?
But yeah, this game's' battle system with the story and exploration of a Yakuza game? Man, I'd love it.
Quote:
Originally Posted by
Androzani84
My answer is Rising Hopper, Biting Shark, Flying Falcon, Flaming Tiger, Freezing Bear, Breaking Mammoth, Shining Hopper (which doubles as Shining Assault Hopper when the Assault Grip is used), Metal Cluster Hopper, Zero-Two, Ark-One and Realizing Hopper for the tv shows, with Hopping Kangaroo, Rocking Hopper and Hellrise. And this is excluding all the Riders who are considered “false forms” of Zero-One and Zero-Two (which would include Ark Scorpion, Eden, Ark Zero-One, Massbrain and Dire Wolf).
You actually counted more than what I was gonna, so like, yeah, you definitely win this one!
Quote:
Originally Posted by
Androzani84
Sorry, accidental double post.
Though since I’ve done it now, I might as well use this as a chance to promote someone else’s appropriate fanfiction. It’s basically his own take on what a US adaptation of Zero-One would look like.
Zero-1 Rider
And while I’m at it, I’ll promote my own work (it’s a lot similar to this guy’s, though with better quality control.
Sentai Adaptations
I'll be sure to skim those stories in the future, thanks!
---
Ryo joins me in comparing W and OOO, as well as returning to monkey.
---
Data Card for the best OOO Combo
---
Trivia: How many concept names did Aruto have when designing Zero-Two?
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Last edited by DreamSword; 05-21-2021 at
04:47 PM
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