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07-12-2016, 06:32 PM | #6821 |
I FOW our new Hasbro OLs
Join Date: Nov 2013
Location: TN
Posts: 2,672
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07-12-2016, 06:41 PM | #6822 |
I'm an agile cat.
Join Date: Jan 2012
Posts: 6,025
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07-12-2016, 06:43 PM | #6823 |
Go beyond...PLUS ULTRA!!!
Join Date: Jan 2012
Location: Higher than you'd think, but lower than you'd hope.
Posts: 7,044
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Quote:
(My copy just hit customs yesterday) Also I finally finished Build Fighters. It was a really good show. What sucks though is that I typically try not to buy into marketing ploys. but now I just want to buy a bunch of Gunpla.
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07-12-2016, 06:52 PM | #6824 |
Man with a plan
Join Date: Oct 2012
Posts: 4,297
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I got Gundam Extreme Vs Force for Vita today and I'm trying to learn the feel of the game and how it controls. I think I have done maybe two single player missions and messed around in free VS mode to get used to how the game controls. I think I'm slowly starting to get used to the button inputs, but how the suits move is really tripping me up.
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07-12-2016, 06:57 PM | #6825 |
I FOW our new Hasbro OLs
Join Date: Nov 2013
Location: TN
Posts: 2,672
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Quote:
I take it the Super Best Friends also made you pick it up?
(My copy just hit customs yesterday) Also I finally finished Build Fighters. It was a really good show. What sucks though is that I typically try not to buy into marketing ploys. but now I just want to buy a bunch of Gunpla. |
07-12-2016, 07:19 PM | #6826 |
TN's Resident Gunpla Nut
Join Date: Jan 2012
Posts: 8,955
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Quote:
I take it the Super Best Friends also made you pick it up?
(My copy just hit customs yesterday) Also I finally finished Build Fighters. It was a really good show. What sucks though is that I typically try not to buy into marketing ploys. but now I just want to buy a bunch of Gunpla. Naw, the game's been on my radar for awhile now what with it's more in depth customization and all. Hearing that there's a version with english sweetened the deal. The English is actually pretty good too. The game's story is pretty much Build Fighter Try's plot. |
07-12-2016, 08:56 PM | #6827 |
Devil from the Depths
Join Date: Dec 2013
Location: Airspace B7R
Posts: 7,732
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Flamethrowers are kinda useless with the advent of beam weapons. They're just as effective, but less unpredictable, easier to use, and more efficient. As for intimidation, a giant robot kinda has that covered by itself.
Plus, very few MSs have dedicated anti-infantry weapons. There are examples, but typically MSs fight other MSs. Honestly, IBO strikes me as a show perfect to use it, seeing as it avoids beam weaponry like the plague. I can't imagine that Mobile Workers would last long in flames hot enough to turn concrete into goo.
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07-12-2016, 09:16 PM | #6828 |
I'm an agile cat.
Join Date: Jan 2012
Posts: 6,025
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Never, ever underestimate the value of psychological warfare. Giant robots alone may be enough to inspire fear, but stick them with a tank and a nozzle, and you don't just have a giant war machine, you have a wrathful colossus of terror, especially when the enemy doesn't have much to counter it. Flamethrowers may be impractical in the field, but I sort of get the feeling once we enter the territory of directed energy weapons and striding war hulks that walk like men, "impractical" stops being a legitimate argument for the most part.
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Honestly, IBO strikes me as a show perfect to use it, seeing as it avoids beam weaponry like the plague. I can't imagine that Mobile Workers would last long in flames hot enough to turn concrete into goo.
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07-12-2016, 09:17 PM | #6829 |
TN's Resident Gunpla Nut
Join Date: Jan 2012
Posts: 8,955
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Now on Chapter 2 and Builder Parts have become a thing:
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07-12-2016, 09:38 PM | #6830 |
Devil from the Depths
Join Date: Dec 2013
Location: Airspace B7R
Posts: 7,732
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I see this being less of an issue for something that can afford properly armored fuel tanks, however. The advantage of a hulking war robot is that you have a lot of options that you wouldn't have with an infantryman.
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