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04-10-2014, 02:29 PM | #5341 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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*goes to shit on Kuuga some more*
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04-10-2014, 02:33 PM | #5342 |
「蝙蝠騎士の魔界<ブラム>」
Join Date: Jan 2013
Location: The Catacombs of Ohio
Posts: 12,794
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There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area we call the Twilight Zone.
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04-10-2014, 02:37 PM | #5343 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Quote:
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area we call the Twilight Zone.
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04-10-2014, 02:39 PM | #5344 |
The true color of a Hero
Join Date: Jan 2012
Location: Columbia, SC
Posts: 2,187
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Quote:
Jetman 10, the infamous Noodle Dimension episode.
...Wow. That certainly happened, didn't it? There isn't really much to say. It was a silly episode with a silly premise and a cute little song. Despite being an Ako focused episode, she really didn't do much beyond have a tenuous connection to the one who made the noodles (I could go for some Ako-Chan Cup Ramen, though ). It was really Raita who made the episode for me. He was too funny, and seeing him tied up while in the Jet Icarus was hilarious Gai is typically the fan favorite of Jetman, but Raita is likely my favorite character. However, I'm only 10 episodes into 51 episode series, so that could very well change, but Raita has won me over the most. Even if his favorite strategy is to throw a rock. |
04-10-2014, 03:01 PM | #5345 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,326
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Quote:
I think he even said he didn't intend on any of the Jetmen to actually eat it at one point Anyway, episode 11 wasn't super notable, but it was nice. It brought out more subconscious character traits, but they didn't completely swap personalities. Rather, they swapped back and forth between their normal self and their alternate self, which made for a neat episode. I liked their commander's tough love approach to Ryu's laziness by pushing him out a helicopter midair just to get him to bother transforming Gai's change was shocking, seeing him become the goody good "Lets complete the mission together guys!" That would make the original MMPR team seem like bad boys in comparison. His aside, there wasn't much else. Raita became a loner, Ako became a crybaby, and Kaori became a rich bitch. Nothing super shocking or anything (Raita's attempt at flirting was pretty funny, though, failing instantly ) Anyway, Jetman's biggest flaw I'm finding is the mecha portions. They're painfully dull, doing 2 things that many found as an issue with S3 of MMPR. Either its *Form robot. Finishing attack* or *Robot slashes, jump cut to monster getting hit* as if they weren't on the same set together. From what I've heard, it was either Zyu or Dai that elevated the mecha portions from a stapled on bit to actually being interesting, but I didn't know they were this boring, though... Oh, and the wiki's ranger dream team? Nice choices~
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04-10-2014, 03:08 PM | #5346 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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Gokaiger 32.
What I love about this show is the way it convincingly makes it feel like the show is a living breathing, organism. It's real, it doesn't disappear when you turn off the TV. What you find with a lot of toku - especially sentai - is characters are given a few default position traits which carry them from just on the fringe of none existence outside of their specific episodes and then they may add a little detail here and there, when they switch those characters to active and give them their own episode. However those are usually rare and don't go very far. With the Gokaiger however, their character arcs were near enough finished at the beginning, this is like a sequel almost to something that never actually existed. That sorta sounds horrible when you put it like that, but it actually makes the characters feel so real. I always kinda hated the way sentai would introduce the heroes as blank slates who need to learn everything for the sake of the audience. Gokaiger proves that the heroes don't need to be pathetic and useless for them to be engaging, that you can be strong and powerful and still have conflict and stakes. The weakness of the villains in this show, are weaknesses because of badly written villains - sentai with shit villains, no way! - it has nothing to do with the fact that the Gokaiger start the series with competence and the power to kick ass. Honestly Gokaiger has got a lot going for it, strong characters, an awesome gimmick, some great designs, great choreography and special effects so I'm just a little disappointed that the actual show isn't nearly as good as its parts. I think if it didn't try to cram so many pointless tributes into its run and focused more on its own story it would be a much better show, maybe even a near perfect show. As it stands though Gokaiger is fast becoming my favourite sentai.
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04-10-2014, 03:10 PM | #5347 |
「蝙蝠騎士の魔界<ブラム>」
Join Date: Jan 2013
Location: The Catacombs of Ohio
Posts: 12,794
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Quote:
Anyway, Jetman's biggest flaw I'm finding is the mecha portions. They're painfully dull, doing 2 things that many found as an issue with S3 of MMPR. Either its *Form robot. Finishing attack* or *Robot slashes, jump cut to monster getting hit* as if they weren't on the same set together. From what I've heard, it was either Zyu or Dai that elevated the mecha portions from a stapled on bit to actually being interesting, but I didn't know they were this boring, though...
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04-10-2014, 05:26 PM | #5348 |
I have a problematic type
Join Date: Jan 2012
Posts: 10,421
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Quote:
Anyway, Jetman's biggest flaw I'm finding is the mecha portions. They're painfully dull, doing 2 things that many found as an issue with S3 of MMPR. Either its *Form robot. Finishing attack* or *Robot slashes, jump cut to monster getting hit* as if they weren't on the same set together. From what I've heard, it was either Zyu or Dai that elevated the mecha portions from a stapled on bit to actually being interesting, but I didn't know they were this boring, though...
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04-10-2014, 05:36 PM | #5349 |
Join Date: Oct 2011
Location: Lexington, Ky
Posts: 16,328
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Quote:
It was Zyuranger. Watching Zyuranger after Jetman it's honestly astonishing how much the mech suits and scenes evolved over the course of just one year. Jetman's suits are clearly just cardboard boxes with details painted on them, but the Zyuranger mechs are far more advanced and the choreography and execution for those sequences is, in my opinion, up there with Go-Busters.
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04-10-2014, 05:39 PM | #5350 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,326
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Quote:
Quote:
It was Zyuranger. Watching Zyuranger after Jetman it's honestly astonishing how much the mech suits and scenes evolved over the course of just one year. Jetman's suits are clearly just cardboard boxes with details painted on them, but the Zyuranger mechs are far more advanced and the choreography and execution for those sequences is, in my opinion, up there with Go-Busters.
Yeah, it's incredibly noticeable how basic Jet Icarus is, and it suffers greatly for it.
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