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|  10-09-2013, 04:15 PM | #1621 | 
| Mighty Morphin Join Date: Jan 2012 Location: Za Warudo 
					Posts: 25,466
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			That sounds like a dick thing to do.
		 
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|  10-09-2013, 04:19 PM | #1622 | 
| Yokai trainer Join Date: May 2013 Location: Alola 
					Posts: 9,659
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			Pokemon X or Dual Destinies, one of these games will knock KH3D out of my favorite 3DS game.
		 
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|  10-09-2013, 04:27 PM | #1623 | 
| Yokai trainer Join Date: May 2013 Location: Alola 
					Posts: 9,659
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			I only do that as a last resort when i need like 10 more dollars and i can't find any around.
		 
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|  10-09-2013, 05:07 PM | #1624 | 
| Mighty Morphin Join Date: Jan 2012 Location: Za Warudo 
					Posts: 25,466
				 | Quote: Anyway, I hope they keep the unlimited use TMs they introduced in Gen 5. 
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|  10-09-2013, 05:19 PM | #1625 | 
| Amateur Procrastinator Join Date: Jul 2013 Location: Colombia 
					Posts: 7,491
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			Why would they drop it?
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|  10-09-2013, 05:20 PM | #1626 | 
| Resident priest of Godoka Join Date: Apr 2013 Location: Houston, TX 
					Posts: 4,176
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			Considering i missed Gen 5, I for one welcome unlimited TMs
		 
				__________________  Necrozma, thirsts for your light! | 
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|  10-09-2013, 05:23 PM | #1627 | 
| Mighty Morphin Join Date: Jan 2012 Location: Za Warudo 
					Posts: 25,466
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			Things change things from generation to generation all the time. They dropped the ability to have your running shoes on permanently, they dropped having your lead Pokemon follow you, they dropped Apricorns, they dropped the Old and Good Rods, they dropped animated battle sprites after Crystal, they dropped the ??? type, etc etc. Things change, and having an infinite number of any TM could be one of those changes. 
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|  10-09-2013, 05:30 PM | #1628 | 
| Amateur Procrastinator Join Date: Jul 2013 Location: Colombia 
					Posts: 7,491
				 | Quote: Things change things from generation to generation all the time. They dropped the ability to have your running shoes on permanently, they dropped having your lead Pokemon follow you, they dropped Apricorns, they dropped the Old and Good Rods, they dropped animated battle sprites after Crystal, they dropped the ??? type, etc etc. Things change, and having an infinite number of any TM could be one of those changes. But most of those are minor or aesthetic changes, unlimited TM dramatically changed the gameplay, going back to one use would be... well... a dick move. Like eliminating one type. | 
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|  10-09-2013, 05:51 PM | #1629 | 
| Yokai trainer Join Date: May 2013 Location: Alola 
					Posts: 9,659
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			This Saturday is gonna feel so great! Watching Toonami while playing Pokemon and sitting on the couch. It's like i'm a little kid again.
		 
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|  10-09-2013, 05:51 PM | #1630 | 
| Mighty Morphin Join Date: Jan 2012 Location: Za Warudo 
					Posts: 25,466
				 | Quote: It's not a massive gameplay change and, really, it could be argued that limited TM use actually kept the game balanced, by restricting moves such as Ice Beam to either stupid levels of difficult to obtain (Grinding the Battle [X], getting 3 BP every 7 battles with the TM of choice having a BP cost in the thousands), or a move such as Stealth Rock only being a viable TM option for one Pokemon with no other way to obtain it beyond the one you're given. I'm completely against removing the unlimited usage, but it's not like they're shifting the Super Effective/Not Very Effective charts if they do remove it. 
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