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#31 |
Banned
Join Date: Jan 2012
Location: Englewood CO
Posts: 10,893
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Oh is that what I saw at TRU last week. I was wondering why the figures shrunk (forgot about this actually).
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#32 |
Tokusatsu Hero
Join Date: Jan 2012
Location: Austin, TX
Posts: 5,525
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Just got the McFarlane Connor and Edward... Almost got Haytham just to complete the family, but just couldn't bring myself to after hearing nothing but bad things. Maybe eventually.
Connor is the worst of the two. He's not horrible, but... I just don't feel like I can do much with him. Nevermind that the coattails aren't pliable, his legs hardly move to begin with. As the man who runs through the treetops, I want to be able to get him into dynamic poses. Edward's better, but not by a whole lot really. For one, he's got a mid-torso cut and his coattails are a little more pliable. But his legs themselves are still rather limited by the really stiff crotch piece (but not nearly as badly as Connor's). I also wish he came with some pistols. Mine also has a really, really weird right eye, so although his hood can come off (unlike the other two figures' hood/hat), I'll be leaving it on. They both look fantastic, to me, at least. And when it comes down to it they will end up on a shelf. I've wanted an Assassin's Creed collection for a LONG time. NECA stuff was just always too hard for me to get ahold of. ![]() Well, I'll say they aren't bad for starting a collection. I just sincerely hope we get an Ezio, Altair, and more down the line, and that they really make improvements as they go.
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#33 |
Tokusatsu Hero
Join Date: Jan 2012
Location: Austin, TX
Posts: 5,525
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Figures I probably waited too long to get the McFarlane Haytham. He went from stocking stuffer price of $4.50 (literally being advertised as one; despite being offered at that price for quite a while) back up to full price on Amazon. Oh well, it's still not too much.. Might even be down more and hopefully not gone heh when I do order him in 2 weeks after getting back to school.
Anybody here get Freedom Cry yet? I've been holding off because I can't decide on whether or not to get the season pass yet on the off chance more story DLC comes out, as unlikely as it may be, which also means I've not yet played Freedom Cry. Just kind of looking for a general "yay" or "nay" on it. I did get some Xbox gift cards for Christmas that need used...
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#34 |
Veteran Member
![]() Join Date: Oct 2011
Posts: 1,268
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Quote:
Just got the McFarlane Connor and Edward... Almost got Haytham just to complete the family, but just couldn't bring myself to after hearing nothing but bad things. Maybe eventually.
Connor is the worst of the two. He's not horrible, but... I just don't feel like I can do much with him. Nevermind that the coattails aren't pliable, his legs hardly move to begin with. As the man who runs through the treetops, I want to be able to get him into dynamic poses. Edward's better, but not by a whole lot really. For one, he's got a mid-torso cut and his coattails are a little more pliable. But his legs themselves are still rather limited by the really stiff crotch piece (but not nearly as badly as Connor's). I also wish he came with some pistols. Mine also has a really, really weird right eye, so although his hood can come off (unlike the other two figures' hood/hat), I'll be leaving it on. They both look fantastic, to me, at least. And when it comes down to it they will end up on a shelf. I've wanted an Assassin's Creed collection for a LONG time. NECA stuff was just always too hard for me to get ahold of. ![]() Well, I'll say they aren't bad for starting a collection. I just sincerely hope we get an Ezio, Altair, and more down the line, and that they really make improvements as they go. Sad to hear how the McFarlane toys turned out. I expected limited movement but was expecting more given how well their Halo figures are articulated. The PAKs look good but I am not longer a big fan of that line. The toyline that lends itself best to Assassin's Creed IMO would have to be D-Arts. I'm pretty sure if Tamashii made AC figures they would take range of motion and super articulation without being hindered into consideration. It's just a damn shame to see Assassin's Creed figures that aren't "agile".
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#35 |
Echoing Oni
Join Date: Jan 2012
Posts: 10,703
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Quote:
IIRC NECA came as far as making a sculpt of Connor but was not able to get the license for ACIII since McFarlane scored the license.
Sad to hear how the McFarlane toys turned out. I expected limited movement but was expecting more given how well their Halo figures are articulated. The PAKs look good but I am not longer a big fan of that line. The toyline that lends itself best to Assassin's Creed IMO would have to be D-Arts. I'm pretty sure if Tamashii made AC figures they would take range of motion and super articulation without being hindered into consideration. It's just a damn shame to see Assassin's Creed figures that aren't "agile". |
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#36 |
Banned
Join Date: Feb 2013
Location: Central Minnesota
Posts: 10,390
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What's the best Ezio figure?
Last edited by GoseiWonder; 01-16-2014 at 11:34 PM.. |
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#37 |
Veteran Member
![]() Join Date: Oct 2011
Posts: 1,268
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Maybe one of the NECA ones(the Revelations ones) or the PAK from ACII. I have the Revelations and Brotherhood Ezio's(one of each), be careful with the hidden blades if you retract them, as they are made of hard plastic that doesn't have much "give". Mine broke on my Brotherhood figure. I superglued them back together. Though they are now "fixed", they look weird.
Also for as much articulation was added on the Revelations figures, the leg articulation is largely hindered by the PVC robe sculpts. It works against the range of motion for the hips, pretty sad considering the Assassins are quite adept at parkour.
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#38 |
Tokusatsu Hero
Join Date: Jan 2012
Location: Austin, TX
Posts: 5,525
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I just want to comment on Assassin's Creed: Liberation HD a little.
I'll start by saying I didn't mind the main mechanic of the game at all, that being the guises. While I didn't really see much of a difference between the Slave and Assassin's (especially given how easily Slave notoriety raises), the Lady was interesting. I didn't like her until you got the parasol gun, because then she became useful. It was an interesting change of pace and added a new dimension to Aveline's character. But Aveline's character... so messed up. Not her personally, just how she was presented to us. That's the biggest fault of the game - that it's a game within the game universe. That's an interesting concept in and of itself, but it made the game incredibly convoluted to understand. Even after watching all of the "true" cut scenes, I still feel like I was missing out on information or that not everything was really revealed. The Templars also felt exceptionally weak here. There was indeed an artifact they were after... but I don't even remember hearing the word "Templar" until near the end of the game. Just "enemy this" and "enemy that." Perhaps that was part of the "altered history" of the game too? But because it was a jumbled mess of an altered timeline, I didn't know who to believe was on the "good" side and what everyone's true motivations were. The world was an interesting one, too. Between New Orleans, the bayou, and Mexico, there was some nice diversity. I wish we had gotten to explore Mexico more and that the bayou wasn't so barren. For being built off of the Assassin's Creed III engine, I was expecting hunting. Instead we had very sparse quick time-only encounters with crocodiles. And only them. So that felt lacking. So it was indeed an Assassin's Creed game. I still enjoyed running on rooftops (except as the Slave given, again, how ridiculously easy her notoriety increased) and assassinating people. But the world was barren and the story lacking.
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#39 |
Have Zord, Will Travel
![]() ![]() Join Date: Oct 2011
Location: MI
Posts: 5,965
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Newest entry in the series- "Assassins Creed: Unity!"
http://www.escapistmagazine.com/news...s-Says-Ubisoft |
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#40 |
Echoing Oni
Join Date: Jan 2012
Posts: 10,703
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Quote:
Newest entry in the series- "Assassins Creed: Unity!"
http://www.escapistmagazine.com/news...s-Says-Ubisoft ![]() |
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