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08-14-2016, 11:38 AM | #1 |
TN's Resident Gunpla Nut
Join Date: Jan 2012
Posts: 8,955
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So we have our annual Sentai game for Zyuoger on the 3DS, rather than having this be a beat'em up it looks like a puzzle game with turn based RPG mechanics, megazord battle looks unchanged:
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08-14-2016, 11:54 AM | #2 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,393
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Seems about right for a tie in game. Doesn't look too bad, but it looks kind of bland, too.
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08-14-2016, 11:56 AM | #3 |
TN's Resident Gunpla Nut
Join Date: Jan 2012
Posts: 8,955
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Quote:
Sad how we haven't really had a stellar Power Rangers game since the SNES days. |
08-14-2016, 12:09 PM | #4 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,393
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Yeah, it really kind of sucks. It seems a lot of Toku games only seem to scrape "It's okay" territory.
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08-14-2016, 12:13 PM | #5 |
TN's Resident Gunpla Nut
Join Date: Jan 2012
Posts: 8,955
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Battle Ride War shocked me with how competent it was. To me, that's one game I can say with confidence that's actually pretty good.
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08-14-2016, 12:27 PM | #6 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,393
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I only found it to be about average, possibly below, to be honest. I don't know how it's sequels fared, though.
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08-14-2016, 02:38 PM | #7 |
Veteran Member
Join Date: Dec 2014
Posts: 1,509
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Quote:
In the original, the placement of enemy types in missions tended to be appropriate to the mission's theme and hero. When they aren't, they're usually alluding to the next mission's hero and enemies. In the second game, enemy placement seemed random, like nobody actually cared enough to put any thought into it. There are Inves at the beginning of the first Gaim mission, but that's about the extent of it. The first seemed to have more story involving more characters talking, but I'm speaking strictly of volume here, since I can't yet read katakana. More than anything, playing the first game reframed the sequel for me as a lazy port. There was a little more content in the form of a couple of additional maps, some additional Riders (at the expense of some from the first game), and an altered story, but other than that, it's fully a recycling job. This is part of why I haven't picked up Battride War Genesis, even though it's available on PS3 (I don't yet have a PS4.) Based on my experience of the first two games, I assume it'll be just like the second, with roughly the same amount of additional content. To be clear, I enjoyed playing them to some extent, mostly because playing many of the Riders feels right, and mostly well-thought-out. However, I found the games repetitive, making leveling up to unlock additional abilities for each Rider a reasonably tedious grind. So... kinda fun in short bursts, but wears out its welcome quickly. ...aaaand I just looked back up at the wall of text above and realized that I've apparently been aching to vent about the games. I'd kind of like to pick up the Zyuohger game, simple as it is, but I assume I'll run up against the same barrier I have with trying to acquire most toku games. (I'm still annoyed that I've never gotten a crack at Kamen Rider Atsume.) |
08-14-2016, 08:38 PM | #8 |
Ex-Weather Three leader
Join Date: Jan 2012
Posts: 11,195
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This could have been a free mobile game. Whutthehell.
Heck the Go-busters sidescroller looked more interesting than this.
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08-14-2016, 11:09 PM | #9 |
AHHHHH!!!
Join Date: Nov 2013
Location: Detroit, MI
Posts: 511
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So...Bejeweled: Zyuohger Edition? Lol.
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08-15-2016, 12:19 AM | #10 |
Most-hated user. Kill him
Join Date: Feb 2016
Location: Imaginationland
Posts: 1,813
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Quote:
I bought Battride War II first, enjoyed it (but didn't finish it), and then picked up the original. Technically, the sequel is more refined and has more content, but honestly, I enjoyed the original more.
In the original, the placement of enemy types in missions tended to be appropriate to the mission's theme and hero. When they aren't, they're usually alluding to the next mission's hero and enemies. In the second game, enemy placement seemed random, like nobody actually cared enough to put any thought into it. There are Inves at the beginning of the first Gaim mission, but that's about the extent of it. The first seemed to have more story involving more characters talking, but I'm speaking strictly of volume here, since I can't yet read katakana. More than anything, playing the first game reframed the sequel for me as a lazy port. There was a little more content in the form of a couple of additional maps, some additional Riders (at the expense of some from the first game), and an altered story, but other than that, it's fully a recycling job. This is part of why I haven't picked up Battride War Genesis, even though it's available on PS3 (I don't yet have a PS4.) Based on my experience of the first two games, I assume it'll be just like the second, with roughly the same amount of additional content. To be clear, I enjoyed playing them to some extent, mostly because playing many of the Riders feels right, and mostly well-thought-out. However, I found the games repetitive, making leveling up to unlock additional abilities for each Rider a reasonably tedious grind. So... kinda fun in short bursts, but wears out its welcome quickly. ...aaaand I just looked back up at the wall of text above and realized that I've apparently been aching to vent about the games. I'd kind of like to pick up the Zyuohger game, simple as it is, but I assume I'll run up against the same barrier I have with trying to acquire most toku games. (I'm still annoyed that I've never gotten a crack at Kamen Rider Atsume.) |
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